TU CRIES TU PERDS CHALLENGE - Summary

Summary

This video, titled "You scream, you lose!" is a series of horror games invented by a user named Squeezie. The premise of the video is simple: don't scream. If you do, you lose and have to leave the video.

The video begins with the host waking up in a forest and finding a light. They follow the light, which leads them to a cave, where they encounter a small, naked child. They continue to follow the light, eventually entering a house. As they explore, they discover a hidden door and a monster. They manage to escape the monster and start a new game in a house called "Contemp".

In "Contemp", they encounter more scary elements, such as an attic, a hidden door, and a monster. They manage to escape the monster, but the host screams and loses the challenge. Despite losing, the host thanks the viewers for watching and promises to return in a future video.

Facts

Here are the key facts extracted from the text:

1. Squeezie invented a new challenge called "You scream, you lose!"
2. The challenge involves playing horror games without screaming.
3. The first game played was an unnamed horror game.
4. Squeezie screamed during the first game and lost the challenge.
5. Despite losing, Squeezie decided to continue playing and introduced a "three strikes" rule.
6. The second game played was "Contemp".
7. Squeezie played the game in a house with a creepy atmosphere.
8. Squeezie encountered a monster in the game and was startled.
9. The third game played was "Lunacy Saint Rhodes".
10. Squeezie warned viewers that the game contained scenes that may be disturbing.
11. Squeezie screamed during the third game and lost the challenge again.
12. Squeezie continued playing the game and encountered a hidden door with a scary surprise.
13. The game featured a phone ringing, a doorbell, and a sudden appearance of a character.
14. Squeezie screamed multiple times during the game, ultimately losing the challenge.

Note: These facts only include objective information and do not include opinions or subjective experiences.