E SE MORRER E VOLTAR COMO MENINA NO MINECRAFT... - Summary

Summary

In this conversation, two friends, JP and another unnamed individual, are discussing a series of events that have occurred. JP has recently bought a gumball machine, but the machine is not functional and was only purchased for decoration. They also discuss a target shooting game that JP bought, but it also doesn't work. They also talk about a basketball hoop and a door in the color of JP's clothes.

The friends then engage in a playful challenge to shoot arrows at each other, with the loser having to accept a joke from the winner. The conversation becomes more serious when JP transforms into a girl after getting hit by an arrow during the challenge. The friends discuss this strange occurrence and JP's friend, who is also a girl, tries to joke about it. The conversation ends with JP's friend making a joke about JP's newfound girl persona.

Facts

1. The speaker is discussing a gumball machine they bought.
2. The gumball machine is full.
3. The speaker is at home and has the gumball machine as a hobby.
4. The speaker is invited to see the gumball machine by a friend.
5. The speaker's friend is drinking milk.
6. The speaker's friend bought a gumball machine as a decorative item.
7. The speaker's friend also bought a toilet chair for decoration and play.
8. The speaker's friend bought a target shooting setup.
9. The speaker's friend is a good shot and can shoot arrows.
10. The speaker's friend also has a basketball hoop and a ball.
11. The speaker's friend has a door in the color of their clothes.
12. The speaker's friend has a basketball allergy.
13. The speaker's friend transforms into a basketball when picking up a basketball.
14. The speaker's friend is challenged to a target shooting game.
15. The speaker's friend invites the speaker to play in the park.
16. The speaker's friend is interested in a new resident in their park.
17. The speaker's friend plans to sing a song for the new resident.
18. The speaker's friend is trying to win over the new resident.
19. The speaker's friend transforms into a girl.
20. The speaker's friend wakes up with a big headache and realizes they have transformed into a girl.