The speaker starts by expressing their intent to film a video, inspired by an old video of theirs. They mention a game called "Gran Torino" that they want to play. They also mention a messy game start and express that they are watching the video in English.
The speaker discusses a Christmas event in Curitiba and mentions a tree without decorations. They also mention a video that appeared out of order. The speaker talks about a game they are playing, expressing frustration with it. They mention a goal in the game and talk about a computer that turns off when there's no goal.
The speaker talks about a game that forces them to answer questions. They express anxiety and question the existence of God. They mention a horror game and a room they are in, expressing discomfort with the window in the room.
The speaker talks about a game that makes them question their existence. They mention a game that forces them to analyze their life while playing. They express that they don't want to play the game anymore, mentioning that they have deleted it.
The speaker ends by mentioning a work that includes the game. They mention a Christmas event and a tree without decorations. They talk about a video they are watching and mention a game they are playing. They express that they don't want to play the game anymore and mention that they have deleted it.
1. The speaker is discussing the morning routine and expresses a desire not to experience a significant loss.
2. The speaker mentions an excuse and suggests it could be omitted in the morning.
3. The speaker talks about the desire to record a video and watches an old video.
4. The speaker expresses concern about the possibility of receiving a "mega loss".
5. The speaker talks about wanting to film something for the viewer and mentions the speaker's discomfort.
6. The speaker discusses the time of day and how it affects their mood and motivation.
7. The speaker talks about the game they are playing, which appears to be a messy game start.
8. The speaker talks about repeating the same tasks every day and how it can lead to depression.
9. The speaker talks about the game being in English and their proficiency in the language.
10. The speaker discusses a video they were reading and mentions a character they identified with.
11. The speaker talks about a scene in the game where a character is seen in underwear.
12. The speaker talks about a character in the game who is not wearing underwear.
13. The speaker talks about the game being released out of order and the possibility of some videos appearing without decoration.
14. The speaker talks about the game being a naked tree with nothing going on.
15. The speaker talks about the game being a good time to start and mentions a character named Ernando.
16. The speaker talks about research and the game they are playing.
17. The speaker talks about a character named Belano and a challenge they are losing.
18. The speaker talks about their plans for the weekend and the possibility of sleeping while the game is on.
19. The speaker discusses the concept of a "naked tree" and mentions a neighborhood.
20. The speaker talks about a character named Antonio Fagundes and questions their identity.
21. The speaker talks about the game imposing questions that they are forced to answer.
22. The speaker talks about the discomfort of living in a room and mentions a window that gives them the creeps.
23. The speaker talks about the comfort of having a bomb and the discomfort of having an obstacle that is human.
24. The speaker talks about a game that forces them to question their own existence.
25. The speaker talks about the game being a horror game and expresses discomfort about the environment they are in.
26. The speaker talks about the game forcing them to answer questions about their life and their identity.
27. The speaker talks about the game forcing them to make decisions that will affect their life.
28. The speaker talks about the game forcing them to confront their fears and insecurities.
29. The speaker talks about the game forcing them to question their own existence and their identity.
30. The speaker talks about the game forcing them to face their fears and insecurities.
31. The speaker talks about the game forcing them to confront their fears and insecurities.
32. The speaker talks about the game forcing them to question their own existence and their identity.
33. The speaker talks about the game forcing them to face their fears and insecurities.
34. The speaker talks about the game forcing them to confront their fears and insecurities.
35. The speaker talks about the game forcing them to question their own existence and their identity.
36. The speaker talks about the game forcing them to face their fears and insecurities.
37. The speaker talks about the game forcing them to confront their fears and insecurities.
38. The speaker talks about the game forcing them to question their own existence and their identity.
39. The speaker talks about the game forcing them to face their fears and insecurities.
40. The speaker talks about the game forcing them to confront their fears and insecurities.
41. The speaker talks about the game forcing them to question their own existence and their identity.
42. The speaker talks about the game forcing them to face their fears and insecurities.
43. The speaker talks about the game forcing them to confront their fears and insecur