This tutorial series is about creating a donut model in Blender. The instructor, who works for a company called Polygon, starts by deleting the default cube and adding a new object, the Taurus, which is essentially a donut shape.
The instructor then discusses the importance of choosing the right level of detail for the donut. They recommend keeping the detail to a minimum and using the Subdivision Surface modifier to add more detail without increasing the polygon count.
The instructor also explains how to adjust the size of the donut. They initially scale the donut down to the size of a real doughnut, about 10 centimeters, and then use the Subdivision Surface modifier to add more detail.
Finally, they discuss how to make the donut look more realistic by adding imperfections. They use proportional editing to move vertices around the donut and make it lopsided and lumpy.
Throughout the tutorial, the instructor also provides tips on how to navigate Blender, such as how to switch between Object Mode and Edit Mode, and how to use the Subdivision Surface modifier.
1. The tutorial series was created by a company called Polygon.
2. The tutorial is focused on creating a 3D model of a donut in Blender.
3. The process starts by deleting the default cube and adding a new object: the donut.
4. To add a new object in Blender, the user needs to navigate to the "Add" menu and select the desired object.
5. The donut shape is chosen as it is a simple and common 3D model for beginners.
6. The user mentions that they have made this donut tutorial three times, each time after a new version of Blender is released.
7. The user suggests that the size of the donut should be around 10 centimeters.
8. To scale the size of the donut, the user uses the "Scale" hotkey.
9. The user applies the scale to ensure that the mesh will work properly in the future.
10. To make the donut look more realistic, the user applies the "Subdivision Surface" modifier to increase the detail of the mesh.
11. The user uses proportional editing to add lumps to the donut, making it look more realistic.
12. The user adjusts the proportional size and falloff radius to control how much the vertices are moved when editing the mesh.
13. The user mentions that they prefer to use a mouse over a trackpad for 3D modeling tasks.