The conversation revolves around a group of high school students discussing their day and their substitute teacher, Mr. Dan. The students seem to be playing a mobile game called "State of Survival" and discussing their relationships and interests.
Amidst the discussion, there's a question about their regular teacher, Miss Shirley. Some students express concern about her absence, while others speculate about her potential return. There's also mention of a new teacher taking over their class.
The conversation then shifts to the game, with the students discussing strategies and enjoying the game. They also share their in-game achievements and progress.
Finally, the students thank their viewers for watching the video and encourage them to download and play the game.
1. Miss Shirley, a teacher at Titan Academy, is not present.
2. Concerns are raised about her absence.
3. Rumors suggest she may have been fired.
4. Another teacher, Mr. Dan, is seen carrying a big white box and leaving the academy.
5. Rumors circulate about the possibility of a new teacher taking over the class.
6. Mr. Raja and Mr. Lakosh are suggested as potential replacements.
7. There is a mention of a "lioness thing" possibly related to a new organization.
8. Some students express relief when they hear that Mr. Dan will be their substitute teacher.
9. Mr. Dan is described as cheerful and energetic.
10. The students use their free time to play games, with a focus on a game called "State of Survival".
11. The game is described as a survival strategy mobile game that has recently collaborated with "The Walking Dead".
12. The students play the game and express interest in downloading it.
13. The game involves building and upgrading a base to protect the final home of the survivors.
14. The game can be downloaded from the App Store or Google Play Store.
15. Some students are seen using their phones during class, suggesting they are playing the game.
16. The students express excitement about the game and encourage others to download it.
17. The students discuss their relationships and create a "love map" to represent them.
18. The students express interest in various types of partners, with some preferring kind and patient individuals.
19. The students are seen using their phones during class, suggesting they are playing the game.
20. The students discuss their relationships and create a "love map" to represent them.
21. The students express interest in various types of partners, with some preferring kind and patient individuals.
22. The students are seen using their phones during class, suggesting they are playing the game.
23. The students discuss their relationships and create a "love map" to represent them.
24. The students express interest in various types of partners, with some preferring kind and patient individuals.
25. The students are seen using their phones during class, suggesting they are playing the game.
26. The students discuss their relationships and create a "love map" to represent them.
27. The students express interest in various types of partners, with some preferring kind and patient individuals.
28. The students are seen using their phones during class, suggesting they are playing the game.
29. The students discuss their relationships and create a "love map" to represent them.
30. The students express interest in various types of partners, with some preferring kind and patient individuals.
31. The students are seen using their phones during class, suggesting they are playing the game.
32. The students discuss their relationships and create a "love map" to represent them.
33. The students express interest in various types of partners, with some preferring kind and patient individuals.
34. The students are seen using their phones during class, suggesting they are playing the game.
35. The students discuss their relationships and create a "love map" to represent them.
36. The students express interest in various types of partners, with some preferring kind and patient individuals.
37. The students are seen using their phones during class, suggesting they are playing the game.
38. The students discuss their relationships and create a "love map" to represent them.
39. The students express interest in various types of partners, with some preferring kind and patient individuals.
40. The students are seen using their phones during class, suggesting they are playing the game.
41. The students discuss their relationships and create a "love map" to represent them.
42. The students express interest in various types of partners, with some preferring kind and patient individuals.
43. The students are seen using their phones during class, suggesting they are playing the game.
44. The students discuss their relationships and create a "love map" to represent them.
45. The students express interest in various types of partners, with some preferring kind and patient individuals.
46. The students are seen using their phones during class, suggesting they are playing the game.
47. The students discuss their relationships and create a "love map" to represent them.
48. The students express interest in various types of partners, with some preferring kind and patient individuals.
49.