The review is of a game that revolves around navigating the Deep Web to find a website known as the "Red Room". The game presents a challenging and unsettling scenario where players must find eight codes scattered across various websites within the Deep Web. The Deep Web in this game is a dark and dangerous place, filled with websites selling weapons, drugs, and even human organs. It also includes websites dedicated to disturbing content like cannibalism, Satanism, and sexual fetish sites.
The game's mechanics make it difficult to find the codes. The websites are not open 24/7 and the codes are hidden on random sites, making it impossible to know where they are. Additionally, while players are browsing the Deep Web, a Russian kidnapper and a murderous psychopath are trying to infiltrate their home, adding an element of real-life danger.
While the reviewer found the game's concept interesting, they criticized it for being unnecessarily difficult and frustrating, and for not delivering on its potential with a disappointing ending. Despite these criticisms, the reviewer encourages viewers to break the rules of the game and create their own experiences, emphasizing the interactive nature of games as an art form.
Here are the key facts extracted from the text:
1. The game is about the Deep Web and involves finding a "Red Room" website where people are tortured and killed.
2. The objective of the game is to find the "Red Room" by navigating the Deep Web.
3. The player needs to find 8 codes hidden across the Deep Web to access the "Red Room".
4. The Deep Web in the game is based on the real-life Deep Web, which is a part of the internet that is not indexed by search engines.
5. The game features various websites that can be accessed, including those that sell weapons, drugs, and human organs.
6. The player must navigate the Deep Web while avoiding a Russian kidnapper and a murderous psychopath who are trying to get into their house.
7. The game features a time limit of 30 days to find the 8 codes and access the "Red Room".
8. The game has a unique mechanic where the player must be quiet in real life, as the game takes input from the microphone.
9. If the player is hacked, they must block the hack, reset their modem, and avoid the kidnapper and psychopath.
10. The game has a final puzzle that requires the player to answer questions about the Deep Web to access the "Red Room".
11. The player can create a spreadsheet to catalog the websites and their times of availability.
12. The game has a lame ending, but the experience of playing and finding creative solutions is more valuable than the ending itself.
13. The player can break the rules of the game and do something more, such as creating their own challenges or experiences.
14. Games are an art form that allows players to interact and create their own experiences.