The transcript is from a video where a group of people are trying on an "old age body simulator" called Agnes. The simulator is designed to give users a sense of what it feels like to be older, to experience age-related physical and mental challenges.
The group members include Rhoda, a grandmother, and others who are trying to experience what it's like to be in an older person's body. They discuss their experiences, such as the physical fatigue, difficulty with daily tasks, and the emotional toll of aging. They also talk about the societal perception of old age and how it might change as people become more aware of the challenges of aging.
Rhoda, for instance, mentions that she feels invisible to young people and that she finds it painful. She also talks about the physical challenges of aging, such as difficulty walking up stairs and playing games like DDR.
The group also discusses the changes in society and how they affect older people. They mention how the world is becoming more incompatible with being old, with stores being designed for young people and not considering the needs of older customers. They also talk about the importance of patience and respect for older people and how these can improve the quality of life for older people.
In the end, the group expresses their desire to make the world more accessible for all people, regardless of age. They hope that by experiencing what it's like to be older, they can contribute to this goal.
1. The text is from a video titled "Try Guys Today" where the hosts are trying on an old age body simulator, Agnes, created by a lab team at the University of Southern California. The simulator is designed to give users an experience of what it's like to be old today. [Source: Transcript]
2. The hosts are planning to wear the Agnes simulator for an entire day, to experience firsthand what it's like to be old. [Source: Transcript]
3. The simulator is designed to give users the physical feeling of what certain chronic conditions feel like, and how they can reduce one's function. [Source: Transcript]
4. The hosts are trying to understand what it's like to be in an old person's body. They are comparing their experience to the sensation of playing Mario Kart, and finding it exhausting. [Source: Transcript]
5. The hosts are reflecting on how they are becoming more invisible to young people as they age, and how this has been a shocking and painful experience. [Source: Transcript]
6. The hosts are discussing the increasing use of delivery services by older people due to their convenience and cost-effectiveness. [Source: Transcript]
7. The hosts are reflecting on the growing use of technology in their lives, and how it's bridging the gap between younger and older people. [Source: Transcript]
8. The hosts are discussing the idea of getting rid of the story of what we think old age is and instead focusing on the quality of life. [Source: Transcript]
9. The hosts are playing video games at an arcade, reflecting on how they are still able to enjoy these activities despite their age. [Source: Transcript]
10. The hosts are trying to cook while wearing the Agnes simulator, reflecting on how age affects their physical abilities. [Source: Transcript]
11. The hosts are reflecting on their mental state while wearing the simulator, noting how they are starting to experience a disconnect between their mental and physical capabilities. [Source: Transcript]
12. The hosts are discussing the importance of making life as accessible as possible for all people, including older individuals. [Source: Transcript]