Grand Theft Auto's Shawn Fonteno, Ned Luke & Steven Ogg Fan Expo Canada 2018 - Summary

Summary

The provided text appears to be a transcript of a conversation, likely from an interview or a panel discussion. The conversation revolves around the experience of working on the video game "Grand Theft Auto V", specifically on the motion capture aspect of the game.

The speakers discuss their roles in the game, mentioning characters such as Trevor and Michael. They describe their experiences with motion capture, noting that it required them to act out scenes in an empty set, with the set being made out of pipes and crates. The environment was entirely imaginary, and they had to suspend disbelief as they performed.

The speakers also mention their experiences with the games' production, describing it as a fun and collaborative environment. They mention working with a large crew and other actors, and describe the process of filming as being like a party every day. They note that the work was challenging, especially with the motion capture suits, which were heavy and uncomfortable.

They also talk about their favorite scenes to film, with one speaker mentioning a scene where they worked with Jimmy Tamborelli and Vicky Van Tassel. Another speaker mentions a scene where they worked with Stephen, which they describe as a strong connection between the characters.

The speakers also discuss the challenge of working with real actors in a video game setting, noting that it required them to act out scenes in an empty set, with the set being made out of pipes and crates. The environment was entirely imaginary, and they had to suspend disbelief as they performed.

The speakers also mention their experiences with the games' production, describing it as a fun and collaborative environment. They mention working with a large crew and other actors, and describe the process of filming as being like a party every day. They note that the work was challenging, especially with the motion capture suits, which were heavy and uncomfortable.

They also talk about their favorite scenes to film, with one speaker mentioning a scene where they worked with Jimmy Tamborelli and Vicky Van Tassel. Another speaker mentions a scene where they worked with Stephen, which they describe as a strong connection between the characters.

In summary, the speakers discuss their experiences working on "Grand Theft Auto V", focusing on the challenges and joys of motion capture filming, the collaborative nature of the production, and their favorite scenes to film.

Facts

1. The text is a transcript of a conversation, likely from an interview or a panel discussion.
2. The conversation involves several individuals, possibly actors or crew members from a film or video game production.
3. The production is likely related to the Grand Theft Auto (GTA) series, as mentioned multiple times throughout the conversation.
4. The production involved a significant amount of time, with one participant mentioning that they "left mine" (their sneakers) "at the studio" after three and a half years of shooting.
5. The production involved motion capture technology, as evidenced by the mention of "motion capture suits" and the participant's statement that "everything was imaginary."
6. The conversation includes humorous anecdotes and shared experiences, such as the participant's enjoyment of working on the production and the funny incidents that occurred on set.
7. The participants discuss their roles in the production, including acting, motion capture, and other technical aspects.
8. The production involved a large number of cameras, as evidenced by the mention of "hundreds of cameras" and "probably about twice the size of the theater."
9. The participants mention several specific scenes from the production, including a "heist," "family therapy," and interactions with other characters.
10. The participants discuss the challenges and unique aspects of their roles, such as the difficulty of maintaining the "suspension of disbelief" required for motion capture work.
11. The conversation includes references to specific characters and plot points from the GTA series.
12. The participants discuss their favorite aspects of the production, including the enjoyment of working with others and the satisfaction of being part of a large production.
13. The conversation includes references to the game's narrative, with the participants discussing the game's choices and narrative structure.
14. The participants mention the game's choice system, with one participant stating that the game "didn't make the sent" and that "it was there well there was choices there Stephen."
15. The conversation includes references to specific gameplay elements, with participants discussing the game's "online" mode and the game's "spawn campers."
16. The participants discuss their favorite side missions from the game, indicating their personal preferences within the game's content.
17. The conversation includes references to the game's humor, with participants discussing funny incidents and jokes that occurred on set.
18. The participants discuss the game's impact on their careers, with one participant stating that working on the game "was my favorite thing" and that they "loved working with these guys."
19. The conversation includes references to the game's development process, with participants discussing the game's script and the audition process for the production.
20. The participants discuss their personal experiences with the game, including their enjoyment of playing the game and their personal connections to the game's content.