The provided text appears to be a transcript of a conversation or dialogue, likely from a video or audio recording. The conversation seems to be between multiple individuals, possibly participants in a game or simulation.
The dialogue includes references to murder, death, and betrayal, as well as the participants' roles and actions within the context of the game or simulation. Several participants refer to themselves in different roles, such as a scientist, a murderer, a horse, and an engineer.
The participants seem to be aware of the deaths of their companions and discuss these events, as well as the ongoing game or simulation they are part of. They also make references to the game's rules and their own strategies and actions within the game.
The dialogue is punctuated by music and applause, suggesting that it is part of a performance or a recorded event. The participants also make jokes and engage in banter, indicating a relaxed and informal atmosphere.
Overall, the dialogue provides a detailed and dramatic account of a game or simulation involving multiple participants, their roles, actions, and the unfolding of events.
1. The speaker refers to himself as a "murderer" and a "scientist" who can identify who is dead .
2. The speaker describes a situation where he is a horse .
3. The speaker talks about a ship's navigation and a figure named Policarpio .
4. The speaker mentions a number sequence "3 4 5 6 7 8 9 10" .
5. The speaker talks about a cinema that has "died" .
6. The speaker talks about a game and mentions that it is going to "6000" .
7. The speaker talks about a person named "Aurelio" and a place called "the bizarrap room" where keys can be pressed .
8. The speaker mentions a person named "Duck" and talks about him killing another person named "Thrizen" .
9. The speaker refers to himself as a "murderer" and an "engineer" .
10. The speaker talks about a situation where he was in a room with a corpse and mentions a person named "Axo" .
11. The speaker talks about a game and mentions that it is from "Wild Project" .
12. The speaker talks about a person named "Aurelio" and mentions that he is a "crewman" .
13. The speaker talks about a situation where he was in a room with a corpse and mentions a person named "Axo" again .
14. The speaker talks about a game and mentions that he is a "murderer" and an "engineer" .
15. The speaker talks about a game and mentions a situation where he was in a room with a corpse .
16. The speaker talks about a game and mentions a situation where he was in a room with a corpse .
17. The speaker talks about a game and mentions a situation where he was in a room with a corpse and mentions a person named "Axo" again .
18. The speaker talks about a game and mentions a situation where he was in a room with a corpse .
19. The speaker talks about a game and mentions a situation where he was in a room with a corpse and mentions a person named "Axo" again .
20. The speaker talks about a game and mentions a situation where he was in a room with a corpse .
21. The speaker talks about a game and mentions a situation where he was in a room with a corpse and mentions a person named "Axo" again .
22. The speaker talks about a game and mentions a situation where he was in a room with a corpse .
23. The speaker talks about a game and mentions a situation where he was in a room with a corpse and mentions a person named "Axo" again .
24. The speaker talks about a game and mentions a situation where he was in a room with a corpse .
25. The speaker talks about a game and mentions a situation where he was in a room with a corpse and mentions a person named "Axo" again .
26. The speaker talks about a game and mentions a situation where he was