ASUSTANDOME EN MI NUEVA HABITACION | Wick - Summary

Summary

The provided transcript appears to be a play-by-play account of a person playing a horror-themed video game. The game in question seems to be called "WICK". The player has recently moved into a new room and is eager to showcase it to their audience. They express excitement about the game, which has received positive reviews on Steam, and decide to play it in their new room.

The game starts with the player's character entering a forest at night, blindfolded, and the objective of the game is to claim missing children who frequent the forest. The game involves a lot of tension and fear as the player's character encounters various scary elements, including children who have gone missing and seem to be following them.

The player expresses confusion and fear as they navigate through the game, unsure of what to do and where to go. They are also running out of light, a key resource in the game, which adds to the tension. The player seems to be enjoying the experience, despite the fear and uncertainty.

The game continues with the player's character hearing footsteps and encountering various scary elements. They express frustration and fear as they try to understand what is happening and how to proceed. The game concludes with the player's character running out of light and the player expressing their excitement about the upcoming videos.

Facts

1. The speaker is discussing their new room and their plans to use it for video recording.
2. The speaker is excited about testing a new horror game called WICK in their new room.
3. The speaker is preparing to unbox their new house, a process they promise to document.
4. The speaker is confident in their decision to move into a new neighborhood, despite potential challenges.
5. The speaker is discussing their plans to play the game WICK with friends.
6. The speaker is describing the events of the game, including a blindfolded character being left in a mysterious location.
7. The speaker is expressing confusion and fear as they navigate the game's plot, including encountering unsettling sounds and objects.
8. The speaker is discussing their plan to use a match to light a path in the game.
9. The speaker is expressing frustration and fear as they continue to navigate the game's plot.
10. The speaker is discussing the game's ending and their plans to continue playing.
11. The speaker is expressing relief and satisfaction after completing the game.
12. The speaker is discussing their plans to record and share their experiences with the game.