Why Speedrunners CANT Break Twilight Princess - Summary

Summary

The video discusses the challenges and potential solutions for speedrunning "The Legend of Zelda: Twilight Princess", a game known for its lengthy runtime. It highlights that while most Zelda games can be beaten in under an hour, Twilight Princess stands out with a nearly three-hour run. The video explains that there are no major sequence breaks in the game, and that the time-consuming nature of the run is largely due to the game's design and the presence of obstacles for speedrunners.

Two notable sequence breaks were discovered recently, which involve using the game's glitches to save time. The first one allows the player to obtain the Master Sword early by performing a super jump glitch. The second one involves transforming into Wolf Link to squeeze through tiny spaces, giving early access to the Sky Cannon. However, these sequence breaks alone don't justify the game's lengthy runtime.

The video also discusses the barrier around Hyrule Castle, which restricts access to the end of the game. The only way to break this barrier is to defeat Zant and complete the Palace of Twilight. However, there are many obstacles in the way, including the need to defeat the Shadow Beast three times and the need to warp objects away, which can only be done after the Shadow Beast fight at the Kakarika Gorge.

The video concludes with a potential solution to break the game's lengthy runtime: using an invalid death warping trick to enter Hyrule Castle before the barrier is there. However, this solution is currently only saving 8 seconds, and the video ends with a call to action for viewers to continue exploring this potential solution.

Facts

1. Most games in the Zelda franchise can be completed in one hour or less on speedrun.com.
2. Twilight Princess, the longest 3D Zelda game, clocks at nearly three hours.
3. The game has a large active player base and deep competition in the leaderboard.
4. A new major reroute was recently discovered due to a glitch.
5. The game's history and the new discovery make Twilight Princess the hardest game to break.
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10. A new sequence break was discovered in Twilight Princess that saves over two hours in the run.
11. The sequence break involves transforming into wolf link to squeeze through very tiny spaces.
12. The game is 17 years old this fall and has so far not been broken by speedruns.
13. The only requirement to break the barrier is to defeat Zant and complete the Palace of Twilight.
14. The game only checks if the players obtained the third and final charge from City in the sky to repair the mirror.
15. The Gale Boomerang is the first dungeon item and is the most broken item in the game.
16. The Gale Boomerang allows the player to perform a glitch known as a long jump attack.
17. The Palace of Twilight requires the player to complete three separate dungeons to get three separate shards.
18. The first dungeon item, the Gale Boomerang, can be used to skip the dungeon and jump across this giant gap to head towards Kakarika early.
19. The Run starts to run into issues and falls apart when trying to warp the sky Cannon to Lake Hylia.
20. The problem is that to be able to warp objects away, the player first needs to access the area after the shadow beast fight at the Kakarika Gorge.
21. The problem gets worse when trying to warp to Lake Holly itself, which requires defeating the shadow Beast outside of the narrow Fountain.
22. The problem continues when trying to repair the Ganon, which requires talking to the linear Twilight.
23. The Run requires speedruns to do a ridiculous amount of quests, adding more time the longer the player is playing.
24. Each area of the game will have a set amount of states which is a version of a map that is only active during specific conditions.
25. The default state of most maps and Twilight Princess is just zero.
26. The wagon escort quest uses its own state so every time Link voids out or dies, it just resets the quest.
27. The plum Mini-Game is a place where the new implementation of invalid death warping takes place.
28. The invalid death warping glitch can be used as an incredibly fast way to enter Lake Hylia early.
29. The developers left several test maps that were used to develop the game internally in the game and inaccessible to the normal player.
30. One of these test maps is taking place in Hyrule Castle town which was used for the AI on the puppies.
31. Neither the barrier nor the guards exist on this map.
32. There is a hot spring minigame where Link is supposed to deliver a barrel of water and it happens to be on state 8.
33. Unfortunately, if you happen to die in this minigame, it respawns you in Hyrule Field and not castletown.
34. Despite the community's best attempts to break this game, it won't budge.