The Inside Story of Mass Effect 3's Endings, Finally Told - Summary

Summary

This is a possible summary:

The video is about the controversy surrounding the endings of Mass Effect 3, a sci-fi role-playing game released in 2012. It features interviews with nine former developers from Bioware, the studio that made the game, who share their perspectives on what happened and how they felt about it. The video explores the reasons why many fans were disappointed with the original endings, which were seen as too similar, inconsistent and unsatisfying. It also covers the backlash that Bioware faced online, including petitions, cupcakes and harassment. The video then discusses the decision to create and release a free update called the Extended Cut, which added more scenes and options to the endings. The video reveals that some developers supported this move, while others opposed it or had mixed feelings. It also reveals that the update required some developers to crunch, which affected their mental health and morale. The video concludes by acknowledging the artistic and human costs of making such a change, and thanking the former developers and the patrons for their support.

Facts

Here are the key facts extracted from the text:

1. The text is a transcript of a video by People Make Games about the controversy surrounding the endings of Mass Effect 3, a video game by Bioware.
2. The video features interviews with nine former Bioware developers who worked on Mass Effect 3 and share their perspectives on the backlash and the decision to create an Extended Cut.
3. The video explores the reasons why many fans were dissatisfied with the original endings, such as the lack of impact of their choices, the similarity of the cutscenes, the plot inconsistencies, and the introduction of the Star Child character.
4. The video also examines the impact of the controversy on the Bioware team, such as the morale hit, the crunch, the harassment, and the split opinions on whether to change the endings or not.
5. The video concludes by acknowledging that the artistic integrity of the Extended Cut is a fun discussion, but also reminding that it had a human cost for some of the developers who had to work on it.