JOVENS REAGEM A GOULARTE - TORTURANDO UM STREAMER COM DOAÇÕES! - Summary

Summary

The provided text appears to be a transcript or narration of a live stream or video where the narrator discusses a social experiment involving incentivizing someone to play a horror video game in exchange for monetary rewards. The experiment aims to explore how much discomfort or fear the individual is willing to endure for money. The narrator observes the subject's reactions, stress levels, and willingness to continue the experiment as the rewards are increased, shedding light on human behavior and motivation. The subject, referred to as a "guinea pig," is reluctant to play the game but is incentivized to continue with increasing rewards. The narrator expresses both amusement and concern throughout the experiment.

Facts

1. The speaker is conducting a research experiment to understand how much humans are willing to endure for small amounts of money. [Source: Document(page_content="00:00:00.00: Hello, very good, currently I'm\n00:00:03.72: doing research just with the\n00:00:07.14: intention of finding out how long\n00:00:09.27: human beings torture themselves for small amounts\n00:00:11.73: of money.")]

2. The speaker intends to use "Five Nights at Freddy's" as a horror game for the experiment. [Source: Document(page_content="00:00:39.72: a horror game I thought this\n00:00:41.85: horror game than not five\n00:00:44.55: Nights at Freddy's 1 five Nights at\n00:00:46.41: Freddy's five Nights at Freddy's terror")]

3. The speaker plans to donate the amount of money the participant (referred to as the "guinea pig") is willing to endure to a charity. [Source: Document(page_content="00:00:23.64: that you are my guinea pig this\n00:00:25.50: time to see how much he tortures himself\n00:00:28.26: for amounts that I'm going to donate to him, in\n00:00:30.30: other words, we\n00:00:31.89: make more donations, but no, you have to\n00:00:34.19: stay further")]

4. The participant initially refuses to play the horror game, but the speaker encourages them to continue. [Source: Document(page_content="00:01:19.90: own fear unfortunately but I was\n00:01:22.81: realizing man that I This was an\n00:01:24.67: attempt to try to divert\n00:01:26.62: ours is stretching what is unacceptable,\n00:01:29.05: isn't it possible? It says the game doesn't want\n00:01:32.62: to capture What a shame we won't\n00:01:34.72: have it, we'll come on vacation today, right, damn it, I\n00:01:38.65: can't manage it, I won't be able to play\n00:01:41.26: as I really need to finish this\n00:01:44.17: research, I gave it the classic and quick and\n00:01:46.75: easy solution for him michetti I have\n00:01:48.88: the solution this desktop and nothing you son\n00:01:52.36: of a [ __ ] is doing here on my Live\n00:01:54.07: bro it didn't work a lover will enter\n00:02:00.02: the cakes entertainment in the same remember")]

5. The speaker provides a reward to the participant after each round of the game, which increases as the participant continues to play. [Source: Document(page_content="00:03:07.28: Let's go, let's go, let's go, let's go,\n00:03:09.05: then,\n00:03:10.44: sleepless nights,\n00:03:12.84: dark nightmares, sweating, bro, for the love of God, you\n00:03:15.72: hate horror games, man, as a\n00:03:18.15: child, I always liked things that were\n00