In a dream-like sequence, a group of kids finds themselves in a mysterious realm known as the Dream Forge. They seek an hourglass to join a secret organization and fight the Nightmare King. Along the way, they face various challenges and meet unusual characters. Eventually, they obtain Luna's hourglass, which they need to fix. The story emphasizes creativity, teamwork, and facing one's fears in the dream world.
1. There is a group of individuals who are trying to find directions to a place called the "Dreamforge".
2. The group encounters a giant turtle in their journey.
3. They are informed that a storm is coming and they need to reach the Dreamforge before they wake up.
4. Logan, a member of the group, is recognized as the leader.
5. The group is confronted with the realization that the realm is in danger and they need to reach the Dreamforge.
6. The group's original plan is to keep going towards the forest.
7. The group is advised to sneak into the Dreamforge and check if Izzy was brought there.
8. The group is told that they need to focus on getting back to the Dreamforge and Mr Oz.
9. The group is informed that the Night Hunter takes things that are meaningful and uses them against the group.
10. There is a dispute between the group members about who should lead the group.
11. The group is advised to help Mr Sharkey jaw become a Dream Chaser and then rescue him.
12. The group is told to go back to the Dreamforge to get an hourglass.
13. The group is informed that they may not get another chance to defeat the Nightmare King.
14. The group is advised to remember what makes them special - their imagination.
15. The group is told that the Dream Forge is trying to scare them.
16. The group is reminded that they are not alone and they can do this together.
17. The group is told that the Dream Forge cannot fall to the Nightmare King's forces.
18. The group is advised to buy time for the kids.
19. The group is informed that they are not supposed to wake up in the Dream Forge.
20. The group is told that the Forge is using their fears against them.
21. The group is reminded that they need an hourglass to fight this battle.
22. The group is told that they need to craft the hourglass themselves.
23. The group is informed that they need to seek out the Sandman to fix the hourglass.
24. The group is told to take the fight to the Nightmare King.
25. The group is reminded that they are not alone and they can do this together.