Here is a concise summary of the provided transcript:
**Title:** Dunkey's Gaming Session (Overwatch 2 and a mysterious, possibly haunted, game level)
**Summary:**
* The session starts with Dunkey playing Overwatch 2 with friends (Leah, Woa, Sean, Fluppy, and Sterling).
* They joke around and have a lighthearted conversation while playing.
* The game suddenly shifts to a mysterious, apparently haunted, game level (possibly a custom map or a different game altogether).
* The group explores the level, encountering strange occurrences, a "ghost," and a creepy atmosphere, leading to panicked reactions and laughter.
* They eventually "defeat" the ghost by burning a possessed doll in a furnace, only to be questioned by the game for their actions.
* The session ends with the group in stitches, confused, and amused by the bizarre game twist.
Here are the extracted key facts in short sentences, numbered for reference:
**Gameplay and Interaction**
1. The game being played is Overwatch 2, but most of the content seems to be from a different, unspecified game mode or game.
2. Players include Dunk, Leah, Woa, Sean, Fluppy, and Sterling.
3. The objective in one part of the game is to make human players happy they visited a zoo.
4. Players encountered a haunted hallway with a ghost.
5. The ghost was eventually burned in a furnace by the players.
**Game Mechanics and Events**
6. Dunkey used a chainsaw in-game, which caused controversy among players.
7. A character, Sterling, was instructed to go into something's mouth but refused.
8. Players experienced a significant scare event with a ghost, leading to frantic reactions.
9. Fluppy's character became tiny at one point, described as being "a baby."
10. The ghost AI had issues, such as walking into doors and eventually passing out.
**System and Audio**
11. The game or stream experienced a "*pop*" sound effect, following which Fluppy's character size changed.
12. The game responded to the players' action of burning the girl with questions ("Why would you burn the girl?") and then instructed them to "Just get in the van!"
**Note**: The majority of the text revolves around the players' reactions, quotes, and interactions, which are not included here as they are considered opinions or subjective experiences rather than key facts.