Summary:
The user describes their experience with a complex puzzle-solving game called "DO NOT BELIEVE HIS LIES." The game involves deciphering sentences and words from various clues, including secret codes and hidden images. They express gratitude to their viewers and subscribers for supporting their videos on the game. The user then delves into solving a particular puzzle within the game, which leads to extracting a 100 MB file containing numerous codes.
They explore the file, initially thinking they are barcodes, but later discover it contains lists of names, addresses, countries, and codes totaling over 1 million lines. They speculate about the relationship between these lists and the game's codebook. They find a lookup table as a reference and try to decipher the meaning of the codes.
Overall, the user's narrative describes their intricate journey in decoding a puzzle within the game, involving various clues, audio files, and a large dataset, leading to the need to interpret and make sense of the codes and lists they've encountered.
1. The speaker is discussing a game called "DO NOT BELIEVE HIS LIES" which is made up of puzzles. Each level of the game requires the player to discover a sentence, a word, or a specific piece of information using the hints provided by the game, such as secret codes and hidden images. [Source: Document 1]
2. The speaker has been spending a lot of time playing this game and creating videos about the puzzles he encounters. These videos have gained a significant amount of public attention, attracting new viewers to the speaker's channel. [Source: Document 1]
3. The speaker mentions a sentence that started the entire puzzle: "LegendaryForwards was right all along." This sentence led to a bizarre audio file containing a barcode and a MEGA file code. [Source: Document 1]
4. The speaker transformed his PC into a supermarket to scan the 16K barcode using a supermarket program. The program was able to read the barcode after the speaker resized the image to match the program's image size. [Source: Document 1]
5. The speaker then used the barcode to open a password-protected file. Inside this file, there were two other files: an audio file and a file without an extension. [Source: Document 1]
6. The speaker attempted to open the audio file but found it to be of poor quality and difficult to understand. He then tried to open the file without an extension, which he initially thought might be a .pdf or a 100 MB image. [Source: Document 1]
7. The file without an extension was actually named "Prediction by partial matching" or PPM, a data compression mode. The speaker had to use this mode to predict the next code using a "codebook" file filled with numbers. [Source: Document 1]
8. After downloading and trying various programs, the speaker found an extractor named Peazip. However, it took a long time to extract the files, and the process kept restarting from zero. [Source: Document 1]
9. The speaker noticed that the extraction process took longer each time he watched a YouTube video. After two hours, the extraction finally completed, revealing a 100 MB PDF filled with barcodes. [Source: Document 1]
10. The barcodes turned out to be lists of names, addresses, and codes. After further analysis, the speaker realized that each code could be used to find specific information on the list. [Source: Document 1]
11. The speaker attempted to decode the audio file by identifying the letters represented by the sounds. He determined that the sound "UP" represented the letter "A". [Source: Document 1]
12. The speaker created a list of codes using the identified letters and numbers, but he struggled to find a pattern or meaning in the codes. [Source: Document 1]
13. After many attempts, the speaker eventually found a pattern in the codes. He realized that the first number indicated the page number, the letters indicated which columns to choose from, and the second number indicated the line number. [Source: Document 1]
14. The speaker then extracted the lines from the columns and numbers specified by the codes. This process was tiring and time-consuming, as he had to manually count each line and check if he had the correct one. [Source: Document 1]
15. The speaker found a code that formed the word "DOLL" when read backward. This led him to believe that there might be something hidden in the word "DOLL". [Source: Document 1]
16. After numerous attempts, the speaker finally found the correct codes and entered them into the game. The game revealed a new level, confirming that the speaker was on the right track. [Source: Document 1]