Here is a concise summary of the provided transcript:
**Title:** Playing "Charlie, Charlie, Are You There?" (a paranormal game)
**Summary:**
* A group of friends gathers to play "Charlie, Charlie, Are You There?", a game allegedly summoning a spirit.
* They set rules: everyone closes their eyes, and a designated person asks questions.
* The group attempts to summon "Charlie" multiple times, using a repetitive phrase and awaiting a response (e.g., through candle movements).
* During the game, participants express fear, surprise, and goosebumps, suggesting unexplained occurrences.
* Eventually, they "release" Charlie, telling him to "go home" and ending the game.
* The transcript includes chaotic, conversational dialogue, with some Indonesian phrases and references to unrelated topics, making the overall conversation disjointed.
Here are the key facts extracted from the text, without opinions, in short sentences with numbers:
1. **Time Stamps**: The text includes time stamps for audio/video content, ranging from 00:00:00.00 to 00:13:23.49.
2. **Game Name**: The game being played is referred to as "Charlie, Charlie".
3. **Gameplay Involves**: Participants must close their eyes and ask "Charlie, Charlie, are you there?" to interact with an unseen entity.
4. **Candle Usage**: Candles are used as part of the game, with their movement or lack thereof indicating a response.
5. **Player Instructions**:
* Players must not blink while watching the candles.
* Everyone, including the cameraman, participates by closing their eyes.
6. **Location Mentioned**: Bali is mentioned as a location where the participants have previously been.
7. **Participant Names**:
* Charlie (presumably the entity being summoned)
* Regita
* Andre (also referred to as the cameraman)
* Aji
* Deni
* Tosca
* Aris
* Neng Ndi
8. **Event Context**: The game is being played in anticipation of an Eid event.
9. **Technology Mention**: The participants appreciate the quality of the technology being used.
10. **Experiment Nature**: The game is described as an experiment.
11. **Spiritual Acknowledgement**: Participants express belief that "Allah will take care of us".
12. **Final Instructions to the Entity**: After the game, the entity is told to "go home" and not to bother the participants again.