Here is a concise summary of the provided text:
**Title:** Disrupting a Minecraft Stream with Donations
**Summary:**
A streamer is watching and interacting with another Minecraft streamer's live session. The twist: viewers can donate money to trigger in-game actions, often disrupting the streamer's progress. The observer frequently donates to sabotage the streamer's efforts, causing them to:
* Drop items
* Kill themselves in-game
* Restart the world multiple times
The observer engages with the streamer and chat, teasing them about their interventions. Despite the chaos, the streamer persists, eventually reaching the Nether. The observer continues to toy with the idea of further disruptions, seeking audience input on whether to press on. The summary ends with the observer expressing satisfaction with the mayhem caused, inviting viewers to like and subscribe.
Here are the key facts extracted from the text, each with a number and in short sentences:
1. **Streaming duration**: The streamer had been live for 28 minutes initially.
2. **Game being played**: The game being played is Minecraft.
3. **Objective**: The player's objective was to beat the game.
4. **Donation triggers**:
* $5: Drop item in hand
* $13: Unknown (mentioned but not elaborated)
* $45: Dig down to bedrock
* $50: Peel oneself
* $100: Load a new world
5. **Event timeline**:
* After 67 minutes: The commentator returns to observe the stream.
* After 77 minutes: The commentator interacts with the stream more actively.
6. **Donation events**:
* A $5 donation was made, causing the player to drop their item.
* A $50 donation was made to prevent the player from reaching the Nether.
* A $100 donation was made, resulting in a new world being loaded.
7. **Additional interactions**:
* The commentator offered to donate $20 for four stacks of iron ingots.
* A $2 donation was made (perk not listed).
8. **Final streaming duration**: The stream lasted at least 104 minutes.
9. **Final actions**:
* The player finally made it to the lava in the game.
* The commentator considered ruining the player's progress again but was deterred by audience feedback.