Here is a concise summary of the provided text, which appears to be a transcript of a gameplay commentary, likely for the game "Hitman":
**Summary:**
* The player is navigating a level, discussing their approach to eliminating targets (e.g., using disguises, avoiding security).
* They interact with the environment, finding useful items (scissors, crowbar, master key) and utilizing them to progress.
* The player discovers a secret tunnel and decides to explore it, leading to a manor house with various characters, including a butler and a potential heir.
* The player discusses strategies for dealing with these characters, including eliminating or sparing them.
* Later, the player focuses on accessing a safe on the top floor, solving a combination lock using environmental clues (a clock and a telescope).
* The level concludes with the player reflecting on their approach and the game's mechanics, followed by applause, suggesting a successful completion.
Here are the key facts extracted from the text, excluding opinions and kept in short sentences with numbers:
**Note:** The text appears to be a transcription of a gameplay commentary, likely for the game "Hitman". Some context might be assumed in the facts listed below.
1. The player is dealing with British Airways at a specific location (time: 0:02:04.22).
2. A character named Alex Acker needs to be eliminated (time: 0:02:35.12).
3. The player has access to various costumes, with over 80 options mentioned (time: 0:03:01.40).
4. A gardener is present in a cordoned-off area, which is not violent (time: 0:03:24.27).
5. A guard was called by a young man, not waiting for an answer from colleagues (time: 0:07:33.03).
6. A weapon was discovered on the floor by the guard (time: 0:07:40.38).
7. A character named Maria Martin Bosch is mentioned in the context of security (time: 0:04:42.62).
8. The player has a master key for the manor house (time: 0:09:33.68).
9. A picture of the player is found, indicating they are known (time: 0:09:40.22).
10. A secret tunnel and passage map of the manor house are discovered (time: 0:12:03.44, 0:12:29.39).
11. A character named Gregory would inherit if someone else died (time: 0:12:59.15).
12. A cemetery is mentioned as an alternative location (time: 0:13:34.18).
13. A safe needs to be activated on the top floor, requiring a code (time: 17:08.65, solved with clues at 17:47.06-18:10.47).
14. The safe's code is determined to be related to a clock and specific numbers (9, 7, 5, 1) (time: 17:47.06-18:10.47).
15. The player successfully opens the safe (implied, after solving the code).