Dark Souls 1 but it's the DAY ONE Release Version - Summary

Summary

In this video, the creator explores the original release version of Dark Souls and highlights various differences and oversights compared to the later patches. They mention changes in item descriptions, enemy behavior, NPC summon power, and the number of souls enemies and bosses drop. The video also showcases a game-breaking glitch involving the ninja flip ring, the difficulty of dealing with curses, and the stacking of curses. Additionally, the creator demonstrates a farming method involving the Dragon Covenant and discusses a myth about unbeatable Black Phantom NPCs invading players' worlds. The video ends with the creator upgrading a weapon and expressing relief about the changes made to bonfire warp availability in the game.

Facts

1. The text discusses the game Dark Souls, specifically the first release of the game in 2011.
2. The author mentions that Dark Souls 1 had several flaws due to rush development.
3. The game had many design choices and oversights that players experienced on the day of its release.
4. The author played the game on an unpatched PS3 version, which was very rough with poor performance.
5. The original version of Dark Souls 1 had a lot of broken builds, and the game had some of the worst slog in the series.
6. The game had a high curse mechanic, meaning players could lose half their health, and this feature was not fixed for a year.
7. The game had a lot of unforgiving oversights, such as the lack of a purging Stone in shops, which earned it a difficult reputation.
8. The author mentions a rumor that players would get invaded by unbeatable NPCs as a punishment for getting the game early or pirating it.
9. The author mentions that the undead parish was not a bonfire and players could warp to it, which was an oversight that was corrected later.
10. The author mentions that the silver Knight straight sword had a lightning effect that was removed in later versions.
11. The sunlight Ultra in PvP used to require 50 faith before joining the Covenant, and players would subtract five levels for every player they helped defeat the area boss.
12. The author mentions that resonance signs could be seen unsuccessfully on PS3.
13. The author concludes that Dark Souls was a flawed masterpiece with unbalanced core experience changes.
14. The author appreciates the current version of Dark Souls 1 and the series as a whole, and encourages viewers to subscribe for more content.