Here is a concise summary of the provided text, which appears to be a transcript of a Let's Play video game commentary:
**Summary:**
* The commentator returns to a mysterious location, "idt in 2012", to explore a house in the middle of nowhere.
* They investigate strange occurrences and interact with unusual characters within the house.
* The exploration reveals:
+ A seemingly abandoned, yet tidy house with signs of looting.
+ Bizarre scenes, including a skeleton and unexplained noises.
+ A focus on finding hidden items or clues, with mentions of a painting and a quest for money.
* The commentator expresses surprise and fascination with the game's unique elements, including diverse and non-repeated paintings.
* The video concludes with the commentator reflecting on the unexpected experience, thanking viewers, and inviting feedback.
Here are the key facts extracted from the text, excluding opinions and keeping each fact as a short sentence with a number:
1. The recording takes place at a location referred to as "idt" in 2012.
2. A house is visible in the middle of nowhere.
3. The narrator visits this house and encounters different characters.
4. The narrator had previously visited the location and returned to it for this recording.
5. A character named "cará-cará" requests entry into a woman's room.
6. The house appears to be in disarray, with mattresses described as "shabby".
7. The narrator mentions not wanting to take anything from the house.
8. Drawers are moved, but nothing of value is found.
9. A closet is closed by one of the characters.
10. A skeleton and green items are mentioned in the context of the house's contents.
11. The narrator talks about finding a painting, possibly related to a "mother".
12. A radio and another painting are discovered downstairs.
13. Instructions are given to put something back in the morning.
14. The narrator references a "game" with unusual rules and outcomes.
15. A character mentions looking for money.
16. The narrator discusses the simplicity of some games compared to the complexity of this experience.
17. A mirror in the house does not reflect images in the usual way.
18. The narrator has created a video about obtaining 1,500 gold bars in a game.
19. A search for something (unspecified) is conducted throughout the house.
20. The narrator expresses amazement at the uniqueness of items in the house (circa 2012).
21. A character in the game can kill people when attacked.
22. The narrator has found secret passages in the game previously.
23. The video recording is part of a series, with the narrator inviting viewers to subscribe and comment.