Here is a concise summary of the provided transcript:
**Title:** "The Great Car Prank Revenge"
**Summary:**
* A YouTube personality (part of "Trout Team") plans a prank with their team to play a revenge joke on a friend (who often plays pranks on them) by hiding his car.
* They devise a plan, find the car keys, and execute the prank, using a fake excuse about a flight to get the friend to leave the car.
* The friend discovers the car is missing and, unaware it's a prank, reports it to the police.
* The team eventually reveals the prank, and the friend, though initially upset (he's very attached to his car), takes it in stride, acknowledging it's payback for his own past pranks.
* The friend vows to plan an even more terrible revenge, ending the video on a lighthearted, playful note.
Here are the key facts extracted from the text, without opinions, in short sentences with numbers:
1. **Location changes**: The speaker and someone else have been in Paris, Rome, Naples, and now another location.
2. **YouTube Channel**: They are part of "Trout Team", described as the biggest and most beautiful family on YouTube.
3. **Joke Setup**: A joke is being planned against someone who values their motorbike and autopolar (possibly an autocycle or a type of vehicle).
4. **Objective**: The goal is to hide the car and make the person believe it's stolen.
5. **Challenge**: The speaker doesn't know how to drive a "Polar" ( possibly referring to the autopolar mentioned earlier).
6. **Key Hunt**: The speaker searches for the car keys, initially thinking they might be in a backpack or on a computer.
7. **Excuse Creation**: An excuse is made to get the car's owner to leave with them, claiming a flight to Milan needs to be caught for "Manager Gigi".
8. **Car Disappearance**: The car is hidden, and the owner is left to discover it's missing.
9. **Police Involvement**: The owner calls the police, believing the car has been stolen.
10. **Reveal**: Eventually, it's revealed to the car's owner that the whole scenario was a joke.
11. **Reaction**: The owner threatens revenge for the prank, indicating past experiences with jokes.
12. **Final Interaction**: The group returns, and the owner, though initially upset, acknowledges the joke, promising a future revenge prank.