I Got Banned By Epic Games.. So I Made Fortnite 2 - Summary

Summary

Here is a concise summary of the provided transcript:

**Title:** "Operation For Not Two" - A Revenge Game Development Story

**Protagonist:** Jarvis, a gamer banned from Fortnite three years prior

**Backstory:**
* Jarvis was banned from Fortnite, lost friends, and became known as "the banned kid"
* He attempted various ways to get unbanned, including protests and heists, but failed
* Epic Games even sued him, further motivating his revenge

**The Plan:**
* Create a competing game to overtake Epic Games, with Jarvis as the "king" making the rules
* Conduct market research by gathering feedback from top Fortnite players

**Game Development:**
* Hired developers, invested $15,000
* Encountered setbacks, including a lawyer's warning to abandon the project due to potential legal issues

**Game Launch:**
* Launched the game, which was played by top Fortnite pros simultaneously
* Initial reactions were mixed, with players experiencing bugs, glitches, and unexpected gameplay features (e.g., boxing mechanics)

**Conclusion:**
* Despite the game not meeting Jarvis' expectations, top players provided constructive feedback, with one pro rating the game 6/10, acknowledging its potential with further development.

Facts

Here are the key facts extracted from the text, keeping each fact as a short sentence and omitting opinions:

1. The narrator's name is Jarvis.
2. Jarvis was banned from Fortnite three years prior to the events described.
3. After being banned, Jarvis lost all his friends and was nicknamed "the banned kid".
4. Jarvis attempted various methods to get unbanned, including organizing protests and elaborate heists.
5. Epic Games (Fortnite's developer) sued Jarvis a few months prior to the events described.
6. As part of the lawsuit, Epic Games warned Jarvis not to mention their name again, under threat of severe consequences.
7. Jarvis decided to create his own game in response, aiming to be "king" of it.
8. Jarvis conducted market research by speaking with top Fortnite players to gather feedback.
9. Jarvis spent $15,000 on developing his game.
10. Jarvis's lawyer advised him not to release the game, citing potential risks.
11. Despite initial setbacks, Jarvis decided to proceed with launching his game.
12. The game was released to a group of Fortnite pros, who were among the first to play it.
13. The game's launch was marred by technical issues, including crashes and glitches.
14. The Fortnite pros played and provided feedback on Jarvis's game, awarding it a rating (specifically, one pro gave it a 6 out of 10).