Here is a concise summary of the provided text:
**Content Type:** Gaming commentary (likely a video game stream or recording)
**Games Played:**
1. Pro Evolution Soccer 2015 (initially mentioned)
2. Unspecified games (possibly WWE, given a John Cena reference)
3. A platformer or obstacle course game (with challenging "levels" frequently mentioned)
**Summary:**
* The commentator starts by mentioning Pro Evolution Soccer 2015 but quickly diverts, indicating they've never played the game before.
* The majority of the content revolves around the commentator's attempts to navigate extremely challenging levels in an unspecified game, frequently expressing frustration, surprise, and occasional success.
* References are made to various unrelated topics, including celebrities (e.g., Justin Bieber, John Cena), philosophy (Aristotelian levels), and personal anecdotes, suggesting a stream-of-consciousness commentary style.
* The commentator mentions a "VJ" level, which they find particularly infuriating due to its difficulty, with a claimed 99.99% failure rate.
* The content concludes with the commentator declaring victory in their current endeavor, hinting at a conclusion to the episode, and teasing future content, while also acknowledging their frustration and inviting viewers to like the video if they enjoyed it.
Here are the extracted key facts, numbered and in short sentences, excluding opinions:
**Note:** Due to the nature of the text, which appears to be a transcript of a gaming stream or video with much informal and humorous content, some "facts" might be context-dependent or related to the game/video being played. I've filtered to maintain relevance and clarity.
1. The initial game being played is Pro Evolution Soccer 2015.
2. The player had not played this game before playing it on this occasion.
3. The player mentions having a fever of 15 ( likely Celsius, indicating a mild fever).
4. A "level" is being attempted, with the goal of improving performance.
5. The player references John Cena, implying a comparison or joke related to WWE.
6. A "replay view" is mentioned, suggesting the use of recording or streaming software.
7. Ronaldinho is referenced, possibly in the context of a game highlight or achievement.
8. The player creates a video of their gameplay, intending for it to be remembered.
9. There's a mention of an "earthquake" and "Madonna" in unrelated contexts.
10. The player participates in a bet related to football (soccer).
11. A "goalkeeper" is mentioned, indicating a specific challenge or scenario in the game.
12. The game or a level within it is described as "impossible."
13. References are made to various unrelated entities (e.g., Justin Bieber, Domino, Kakà).
14. The player wins a game or achieves a difficult level, marked by excitement.
15. A "VJ" with a detached "J" is mentioned, possibly a username, character, or inside joke.
16. The player concludes an episode of content creation, hinting at future diverse projects.
17. The final message includes an appreciation for viewer engagement (e.g., likes).