THE BABIES ARE CORRUPTED... (Cartoon Animation) - Summary

Summary

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**Setting:** Abandoned Playtime Co. factory, formerly a popular toy manufacturer

**Backstory:** The factory was once thriving, producing beloved toys like Poppy Playtime, Huggy Wuggy, and Mommy Longlegs. However, a line of "baby" versions of these toys was recalled due to defects: they multiply when wet, grow to adult size when fed, and melt in sunlight.

**Current Events:**

* A protagonist discovers a locked container with the recalled baby toys and, despite warnings, releases them.
* Chaos ensues as the babies cause trouble, and the protagonist tries to round them up.
* One of the baby toys (implied to be Baby Poppy) reveals a sinister intent, seeking to eliminate the "original" toys.
* The protagonist and the original toys (Huggy, Poppy, and Mommy Longlegs) devise a plan to stop the babies using their sunlight weakness.

**Climax:** The group prepares to execute their plan, luring the baby toys into a trap involving a sunroof in the main lobby, but the baby toys seem to anticipate their move, setting up a final confrontation.

Facts

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1. **Setting**: The story takes place in a haunted factory, specifically Playtime Co.
2. **Toy Characters**:
* Poppy Playtime
* Huggy Wuggy
* Mommy Longlegs
3. **Baby Toy Versions**:
* Exist for each main character
* Were recalled due to defects
4. **Defect Rules**:
1. Do not get the babies wet
2. Do not feed the babies
3. Do not expose to sunlight
5. **Consequences of Breaking Rules**:
* Getting wet: Rapid multiplication and corruption
* Being fed: Grow to full adult size, causing terror
* Sunlight exposure: Catch fire and melt away
6. **Initial Situation**:
* The baby toys were locked away in a container deep in the factory
* A character finds and releases them
7. **Plot Progression**:
* The babies go missing and are searched for
* One character is evil and intends harm
* A plan is devised to use sunlight to defeat the babies
8. **Character Locations and Actions**:
* Various locations in the factory are mentioned (e.g., main desk, flower, catwalk, main lobby)
* Characters move through the factory, interacting with each other and the environment