Here is a concise summary of the provided text:
**Title:** Participating in Bracky's Game Jam
**Summary:**
* The author participates in Bracky's Game Jam, the 2nd largest game jam in the world, with ~9,000 participants.
* Given 7 days, they aim to create a game based on the theme "Rewind".
* Due to a late start, they effectively have only 3 days to complete the game, fueling their work with vitamin bears and milk.
* The game's concept: replay the same level with changing map elements or player abilities.
* The author documents their progress, showcasing:
1. Basic movement and ability (double jump) implementation.
2. Adding sword combat, enemy models, and bow mechanics.
3. Creating maps, a mini-boss, spike traps, and a main menu.
4. Incorporating music and sound design ("juice") elements.
* After a 27-hour programming marathon, the game is submitted with 40 minutes to spare.
* Post-submission, the game is featured on speedrun.com, prompting the author to withdraw from the competition to maintain fairness.
* The game is made available for free, with the author encouraging feedback and promoting their other projects, including "Carlson" on Steam.
Here are the key facts extracted from the text, numbered and in short sentences:
**Game Jam Facts**
1. The event was "Bracky's Game Jam" with approximately 9,000 participants.
2. It was the second-largest game jam in the world at the time.
3. The game jam's theme was "Rewind".
**Game Development Facts**
4. The game developed during the jam was a replayable level game with changing maps or abilities.
5. The game featured basic movement, double jump, sword combat, and bow mechanics.
6. The game's graphics were inspired by a "super simple, kind of dreamy style".
7. Textures were sourced from CC0 Textures.com.
8. The game included sword combat, enemy models, and a bow mechanic with trajectory prediction.
**Development Process Facts**
9. The developer used Unity for game development.
10. Trello.com was used for task management.
11. Blender was used for 3D modeling (sword, arm, bow).
12. The developer worked for 27 hours straight before submitting the game.
**Post-Game Jam Facts**
13. The game was made available for free to download.
14. The game was listed on Speedrun.com within a day of submission.
15. The developer withdrew from the competition due to perceived unfair advantages.
**Miscellaneous Facts**
16. The developer is also working on a game called "Carlson", which is on Steam.
17. "Carlson" was the 28th most wishlisted game on Steam at the time.
18. The developer's friend provided music for both the game jam game and "Carlson".