Skate 3 - Part 10 | MIRACLE WHIP OVER SHARK | Learning to flip - Summary

Summary

Here is a concise summary of the provided text, which appears to be a transcript of a YouTube video by Jacksepticeye playing Skate 3:

**Summary:**

* Jacksepticeye returns to playing Skate 3, this time with the character "Betty" (chosen by popular demand).
* He initially struggles to perform flips with Betty but quickly masters the technique.
* After achieving consistent flips, he sets a new goal: to successfully land three "Miracle Whips" in a row, which he eventually accomplishes.
* Jacksepticeye then attempts to exploit a "super jump glitch" with limited success.
* The video's final challenge involves flipping onto a shark-shaped object, which he ultimately achieves with an American Whip, declaring it his "best Skate 3 video ever".
* The video concludes with Jacksepticeye expressing his excitement and gratitude to his audience, encouraging likes and engagement.

Facts

Here are the extracted key facts, each with a number and in short sentences, excluding opinions:

1. The video game being played is Skate 3.
2. The player's in-game character is named Betty, chosen based on viewer preference.
3. The player's goal was initially to learn how to flip properly in the game.
4. The player aimed to achieve three flips in a row as a challenge.
5. Flips in the game can be affected by the type of ramp used.
6. The player discovered that some ramps are easier to flip from than others.
7. A "Miracle Whip" is a specific trick the player attempted to master after learning to flip.
8. The objective for the "Miracle Whip" challenge was to complete three in a row, without necessarily landing them perfectly.
9. There is a mentioned "super jump glitch" that can be attempted by setting the game to "goofy" and using specific styles.
10. The glitch involves spawning on feet, jumping, grabbing the board, and performing a late heel flip or kickflip.
11. The player encountered issues with the game's physics, noting objects sometimes "magnetize" to certain paths.
12. The player eventually succeeded in flipping over a "shark" obstacle, considering it a significant accomplishment.
13. The game allows for continuous spinning forward after initiating a flip, without reverting, by pulling back on the stick.
14. The video concludes with the player feeling accomplished after achieving their set challenges.