Every MOB You Kill MULTIPLIES in MINECRAFT! (too many zombies) - Summary

Summary

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**Title:** Experiment with a Minecraft "Multiplier" Mod

**Summary:**

* The narrator plays Minecraft with a custom mod that **multiplies mobs upon death**.
* Initially, killing animals (e.g., cows, sheep) creates 8-16 duplicates, leading to chaotic and humorous situations.
* As the mod's power grows, killing a single mob threatens to spawn hundreds or thousands more (e.g., squids, creepers, silverfish).
* The players attempt to manage the chaos, using tactics like luring mobs into fire, but ultimately face an overwhelming swarm.
* The session ends with a suspected **server crash** due to the unmanageable number of mobs, prompting the narrator to jokingly lament the inevitable outcome.

Facts

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1. **Video Content**: The video features a Minecraft mod that multiplies mobs upon killing them.
2. **Mod Effect**: Every mob killed multiplies into more, increasing exponentially (e.g., 1 to 8 to 64, etc.).
3. **Affected Mobs**:
* Creepers multiply (e.g., 1 to 8).
* Chickens multiply.
* Cows multiply (16 observed after one kill).
* Sheep multiply (with multiple colors).
* Squids multiply (32 observed after one kill).
* Bunnies were considered for killing but not initially acted upon.
* Silverfish and skeletons are later introduced as part of the chaos.
4. **Gameplay Mechanics**:
* The multiplier effect does not apply to humans (players).
* Using a bow (and possibly other ranged weapons) can kill mobs without the player's direct contact.
5. **In-Game Actions**:
* Players visit a farm and a village.
* They interact with villagers, who are initially safe from the multiplier effect.
* A strategy to deal with the multiplying mobs involves using fire to manage their numbers.
6. **Technical Issues**:
* The game experiences lag due to the large number of mobs.
* The server eventually crashes, presumably due to the overwhelming number of entities.
7. **Player Characters Mentioned**:
* Jelly
* Craner
* Josh (possibly the narrator or a main player)