ДЕЛАЕМ БИТМЕЙКЕРА ЗА 24 ЧАСА / КАК СТАТЬ БИТМЕЙКЕРОМ И ПОЛУЧИТЬ ПЕРВЫЕ ЗАКАЗЫ - Summary

Summary

Here is a concise summary of the provided text:

**Title:** Creating a Successful Beatmaker Persona in 24 Hours

**Experiment:**

* Take an unknown musician (Igor, aka "Marble") and transform him into a promising beatmaker within 24 hours with a budget of 5000 rubles.
* Tasks:
1. Create social media profiles (Instagram, YouTube, VKontakte) with a marketable persona.
2. Style Igor with second-hand clothes to boost his image.
3. Order advertising on popular public pages.
4. Leverage word-of-mouth through friends' social media stories.

**Results:**

* Successfully created a visually appealing online persona for Igor "Marble".
* Sold the first beat on the **first day** without paid advertising, solely through friends' promotions.
* The video concludes with motivational advice: emphasizing regularity, encouraging experimentation, and reassuring viewers that everyone starts somewhere.

Facts

Here are the key facts extracted from the text, each with a number and in short sentences:

1. **Ray Morbid's Age and Nationality**: Ray Morbid is 21 years old and lives in Belarus.
2. **Ray Morbid's Collaborations**: He has worked with performers like Scriptonite, Pharaoh, Kizaru, and Tima Belarusskikh.
3. **Low Pricing**: His price for work is quite low, indicating he has a modest living situation.
4. **Achievement at a Young Age**: By 21, Ray Morbid has achieved a notable level of success, considered "cool" by the narrator.
5. **Experiment Objective**: The narrator conducts an experiment to help a friend, Harry (later renamed to Igor Marble), become a successful beatmaker within 24 hours with a budget of 5000 rubles.
6. **Experiment Timeline**: The experiment lasts for 24 hours.
7. **Budget for Experiment**: The budget for the experiment is 5000 rubles.
8. **Igor Marble's Initial Situation**: Igor wants to start selling beats but doesn't know where to begin.
9. **Experiment Steps**:
* Creating a nickname (Igor Marble) for the beatmaker.
* Setting up social networks (Instagram, YouTube, VKontakte).
* Creating goods and descriptions.
* Redesigning Igor's appearance to look promising.
* Ordering advertising on public pages.
* Advising on how to sell beats.
10. **Equipment Used by Another Musician (Igor)**:
* Rode microphone.
* Classical guitar.
* Studio monitors (Jibril AS P305).
* Unix Ortis device (possibly a sound card).
* Electric guitar.
11. **Promotion Strategies**:
* Ordering a photoshoot.
* Creating a public page on VKontakte.
* Designing product icons.
* Launching a YouTube channel with daily beat releases.
* Using Instagram stories to tag famous artists.
* Word of mouth through friends.
* Advertising on public pages (e.g., tft, poets of the new generation).
12. **Outcome of the Experiment**: The first beat was sold on the first day without advertising, simply by asking friends to spread the word.
13. **Key to Success**: Regularity is crucial, even dedicating 25-30 minutes daily can lead to becoming a cool producer.