ich war richtig fertig nach der aufnahme | Superliminal (durchgespielt) - Summary

Summary

Here is a concise summary of the provided text:

**Content Type:** Gaming Session Recording (likely a Let's Play or walkthrough)
**Game:** Unknown (possibly a horror or puzzle game with unconventional mechanics)
**Summary:**

* The recording appears to be a mid-game session, with the player already familiar with the game.
* The player navigates through levels, commenting on the game's unusual mechanics, puzzles, and horror elements.
* They express frustration, surprise, and occasional amusement at the game's challenges and quirks.
* The session includes moments of trial and error, puzzle-solving, and commentary on the game's design.
* The recording ends with the player reflecting on their experience, implying a sense of accomplishment and satisfaction with the game's uniqueness.

**Notable Omissions:**

* Game title and genre are not explicitly mentioned.
* Specific plot points or story elements are not clearly discussed.
* Some comments suggest the player is interacting with an audience or expecting feedback, but the context is not fully clear.

Facts

Here are the key facts extracted from the text, excluding opinions and kept as short sentences with numbers:

1. **Timing**: The text is timestamped, starting from `00:00:00.18`.
2. **Gameplay Progress**: The speaker is "about halfway through the game" (`00:00:22.65`).
3.. **Previous Content**: The last video was "part 1" (`00:00:30.47`).
4. **Current Game State**: The speaker mentions being in "Horgen" (`01:46.38`).
5. **Game Environment**: The environment includes a "Roth Monastery" (`01:05.99`) and a location with "clouds" (`01:10.35`).
6. **Interactive Elements**: The speaker interacts with a "knife" that disappears at one point (`04:34.64`).
7. **Puzzle Solving**: Discussion about building a ramp and using objects to progress (`06:17.58` - `06:24.63`).
8. **Environmental Interaction**: Attempting to open a window by potentially breaking it with moving objects (`08:49.58` - `09:05.46`).
9. **Size Mechanics**: The game features size-changing mechanics to navigate through different sized gates (`10:17.95` - `10:56.19`).
10. **Level Progression**: The speaker believes they've reached the last level but then continues playing (`11:36.11` - `11:47.73`).
11. **Session End**: The gameplay session appears to end with a conclusion around (`19:28.07` - `19:31.14`).
12. **Post-Game Reflection**: The speaker reflects on the game's conclusion and their experience (`19:31.14` onwards).