Here is a concise summary of the provided text:
**Content:** A gamer's (likely live) video commentary while playing a game, specifically attempting to win a "Fire Woman" character through in-game spins.
**Key Points:**
* The gamer spends an increasingly large number of in-game spins (over 400) without winning the desired character.
* They express frustration, anger, and disappointment at the perceived unfairness of the game's randomization.
* Despite claiming to stop buying diamonds (in-game currency) multiple times, they continue to spend in attempts to win.
* The gamer questions the game's mechanics, suggesting it doesn't make sense to not have won with so many attempts.
* The summary ends with the gamer on their "last attempt" with 10 remaining spins, still seeking to win the "Fire Woman" character.
Here are the extracted key facts in short sentences, numbered for reference:
1. **Video Format**: The content is a transcript of a video recording with timestamps.
2. **Game Context**: The video features a person playing a game, specifically a roulette-style game.
3.. **Game Platform**: The game is played on a platform called "Diamond Royale".
4. **Objective**: The player aims to win specific in-game items or characters.
5. **Currency**: The game uses "diamonds" as its currency.
6. **Spending**:
* The player spent 30 diamonds initially.
* Later, they spent 42 diamonds.
* A significant spend of 300 types of diamonds was mentioned.
* The player also mentioned spending up to 400 spins.
7. **Items Sought**:
* A male character with specific hair.
* The "Woman of Fire" or "Human Torch" character.
* Hayato (only one fragment was obtained).
8. **Outcome**: Despite numerous attempts and significant spending, the player expresses frustration over not achieving their desired outcomes.
9. **Spin Attempts**:
* Over 400 spins were attempted at one point.
* Specific attempts mentioned include 82, 92, 120, 140, 150, 160, 170, 188, 190, 200, 210, 220, 230, 240, 257, 290, 300, 345, 367, 378, 411, 430, 466, and 476.
10. **Decision to Stop**: The player decides not to buy more diamonds after a certain point, with their last attempts being 10 more for "shrapnel".