Here is a concise summary of the provided transcript:
**Content:** A gaming livestream/video of two players, Pose and Rapsi, playing "Lifting Simulator" (a game similar to "Roblox")
**Summary:**
* The stream starts with a "battle of donators" where Pose spends 10,000 Robux to gain advantages.
* Pose and Rapsi engage in a light-hearted competition, continuously buying in-game upgrades (muscles, coins, items) to outdo each other.
* The duo exchanges playful banter, with Pose frequently purchasing power-ups, including a "special forces KAMAZ" and vast amounts of in-game currency.
* The competition ends in a draw, with Pose jokingly seeking allowances for being at a disadvantage due to Rapsi's earlier start.
* The stream concludes with the hosts inviting viewers to subscribe, like, and share their content, followed by a casual invitation for a celebratory drink.
Here are the key facts extracted from the text, each with a number and in short sentences, excluding opinions:
**Gameplay and Actions**
1. The game being played is called "Lifting Simulators".
2. The players are participating in a "battle of donators".
3. One player, Pose, bought an "infinite site" for 10,000 Robux.
4. Pose purchased various in-game items, including "x2 muscles" and "x2 lives".
5. The cost of "x2 muscles" was 800 Rubles.
6. Pose spent approximately 700 Robux on in-game items.
7. A player can buy "coins" and "pump up" their character.
8. Players can level up and unlock new items, such as a "bottle" and "mouse".
**Quantities and Numbers**
9. Pose initially had 10,000 Robux.
10. Pose's balance decreased to 200 Robux after purchases.
11. Pose later had 42 million coins.
12. A "dumbbell" cost was mentioned, but the exact price varied (e.g., 200, 270, 220).
13. Pose had 304 million (units unspecified, likely coins) at one point.
14. A player had 100,000 "brain" points.
15. Pose spent 300,000 each on "special forces KAMAZ" for muscle.
**Players and Interactions**
16. The players involved are Pose and Rapsi.
17. There is a commentator or a third person occasionally interacting with the players.
18. Players can engage in battles, with the outcome being a win, lose, or draw.
**Miscellaneous**
19. The gameplay recording lasted approximately 12 minutes.
20. The players encouraged viewers to subscribe, like their channel, and engage with their content.