Er war nie weg! | HITMAN 3 - Summary

Summary

Here is a concise summary of the provided transcript:

**Context:** Appears to be a recording of someone playing a stealth/action video game ( possibly Hitman series) with commentary.

**Summary:**

* The player returns to a game after a hiatus, resuming a mission in a Dubai tower setting.
* Initial attempts to complete the mission as a stealthy assassin fail due to mistakes, arousing suspicion.
* The player adapts, switching to an alternate approach, posing as a bodyguard to blend in.
* Various trial-and-error attempts are made to navigate the environment, evade detection, and complete objectives.
* The player experiences setbacks, including a failed assassination attempt, and adjusts their strategy.
* The recording concludes with the player seemingly finding a successful approach and exiting the mission, receiving applause ( possibly from an audience or to self-congratulate).

**Key Elements:**

* Gameplay commentary for a stealth/action game
* Mission setting: Dubai tower with a wedding and various objectives
* Player's adaptive approach to completing the mission
* Trial-and-error gameplay with successes and failures

Facts

Here are the extracted key facts in short sentences, numbered for reference:

**Note:** Since the text appears to be a transcript of a gameplay commentary or a walkthrough, the facts are mostly related to the game's progression, environment, and mechanics.

1. The narrator had a few jobs that took longer than expected, causing a delay.
2. The game's setting includes "Dubai towers" with an atrium.
3. A wedding is taking place in the atrium, which is one of the narrator's goals.
4. The narrator is initially undercover, with no one recognizing them in the foyer.
5. The narrator has access to a garden in one of the towers.
6. A "bird of prey room" is mentioned as a location.
7. The narrator has a folding knife as part of their equipment.
8. They are a professional assassin with a side mission to be a contract killer.
9. The narrator can disguise themselves as a bodyguard.
10. A "personnel area" with employee records is accessible.
11. The narrator can interact with objects like a porcelain box.
12. A character named Karl Böhm or Mr. Stahl is mentioned.
13. A journalist was asking unpleasant questions to someone named Hans Lufft.
14. A security room is a restricted area for the narrator.
15. A character named Meyer is mentioned in the context of an escape plan.
16. The narrator can manipulate and push objects (or NPCs) in certain areas.
17. The game features a climactic event where the narrator's boss pulls a trigger.
18. The narrator eventually escapes, marking a departure from the current scenario.