BATENDO MAIS UM RECORDE MUNDIAL! - Summary

Summary

Here is a concise summary of the provided text:

**Content:** A streamer's commentary while attempting to break a world record in a popular Speed Run level in Super Mario Maker 2.

**Key Points:**

1. **Initial Attempt**: The streamer tries to break the world record but makes mistakes, losing valuable time.
2. **Reflection and Analysis**: They identify errors, discuss strategies, and acknowledge the difficulty of improving their time.
3. **Subsequent Attempts**: The streamer continues to try, refining their approach, and eventually achieves a significant improvement.
4. **Success**: They finally tie with or possibly break the world record (specific outcome slightly ambiguous due to the text's nature).
5. **Celebration and Reflection**: The streamer reacts to their success, mocking their initial struggles, and invites viewers to subscribe, proud of having set a record in one of Super Mario Maker 2's most popular stages.

Facts

Here are the extracted key facts, numbered and in short sentences, without opinions:

1. **Event**: Attempting to break a world record in Super Mario Maker 2.
2. **Level**: One of the most popular Speed Run levels in the game.
3. **Previous Best Time**: Mention of a previous best time of 40 seconds.
4. **Goal**: To beat the existing world record in this level.
5. **Record Checkpoint**: Mention of a specific time (four tenths of a second) as a benchmark.
6. **Attempt Outcomes**:
* Initially failed to beat the record due to mistakes.
* Later managed to tie with the world record, then aimed to improve.
7. **Improvement**: Managed to improve personal time, getting closer to the world record.
8. **Specific Improvement Margin**: Was almost four tenths of a second behind, then improved to within two tenths of a second.
9. **Final Achievement**: Set a new personal best, with a time in the 20s (exact time not specified).
10. **World Record Status**: Eventually achieved a world record in "Snipe Speed Run 3", one of the most popular stages of Super Mario Maker 2.
11. **Game Context**: Super Mario Maker 2, specifically Speed Run modes.
12. **Completion Rate**: Only 16% of people have finished the "High Speed" level, indicating its difficulty.