Here is a concise summary of the provided transcript:
**Context:** Appears to be a transcript of an audio/video episode (Episode 2) with a storyline and conversations between characters.
**Summary:**
* The episode starts with a recap of Episode 1 and introduces a new setting: a grandfather's house with a mysteriously closed room (Room 19).
* Characters arrive, feeling tired, and decide to rest and party the next day.
* As night falls, they experience strange occurrences, leading to a game of "Bloody Mary" which awakens a witch.
* The witch reveals her backstory: seeking revenge on those who drink alcohol after being wronged by a past lover who died from excessive drinking.
* The characters try to negotiate with the witch, offering to take her to a liquor shop in exchange for sparing their lives.
* The episode ends with the group devising a plan to trap the witch and the witch seemingly agreeing to their proposal, but with uncertain intentions.
**Key Elements:**
* Supernatural theme (witch, Bloody Mary game)
* Character interactions and dialogue-driven storyline
* Mystery and suspense elements (strange occurrences, closed room)
* Blend of horror, comedy, and negotiation between humans and a witch
Here are the extracted key facts, each with a number and in short sentences, excluding opinions:
**Warning: Some facts may be out of context due to the fragmented nature of the provided text.**
1. The text appears to be a transcript of a video or audio recording with timestamps.
2. The recording is divided into episodes (at least two episodes are mentioned).
3. A character visits their grandfather's house in a location called Mila.
4. There are four rooms on a particular floor in the house.
5. Room 19 is always closed because it's an old part of the house.
6. A character named Ajay is frequently mentioned throughout the transcript.
7. A game or activity called "Truth and Dare" is referenced.
8. A ritual or game involving saying "Bloody Mary" is mentioned.
9. A character claims to be a witch and mentions a backstory involving liquor and revenge.
10. The witch character mentions having won the lottery and waiting for people who drink alcohol for centuries.
11. A car is mentioned as a mode of transportation for the characters.
12. A tur factory and a liquor shop are mentioned as places related to characters' fathers.
13. A character is asked to call their father regarding "Vikrant's liquor plates".
14. A person is offered to stay at a liquor shop and drink comfortably in exchange for something.
15. The transcript ends with a character feeling tension-free after apparently resolving a ghost/witch situation.