Here is a concise summary of the provided text:
**Content Overview**: A gamer's commentary while playing a game, specifically testing a new character.
**Key Points**:
1. **Character Introduction**: The gamer receives a new character, courtesy of Garena, and plans to test its abilities.
2. **Character Abilities**:
* Two skills: one heals up to 250 EP (in-game energy) and the other provides 50 life and speed without using gas.
* Abilities can be used repeatedly after a cooldown period.
3. **Gaming Experience**: The gamer tests the character, highlighting its healing capabilities, comparing it favorably to other in-game items (like "lamas of 50").
4. **Final Verdict**:
* The character is excellent for qualifying matches and large maps due to its sustained healing.
* Less useful in 4vs4 PvP rooms because EP resets after each round, diminishing its advantage.
**Tone and Style**: Informal, conversational, with personal asides, apologies for unclear explanations, and enthusiastic reactions to in-game experiences.
Here are the key facts extracted from the text, keeping each fact as a short sentence and excluding opinions:
1. **Game Recording**: A game recording with a new character was planned, aiming for 47 points.
2. **Character Receipt**: The speaker received a new character, along with three additional ones from Garena.
3. **Character Leveling**: The character was leveled up to the maximum level using four level 4 cards.
4. **Gold Accumulation**: The speaker has accumulated nearly 5 million gold.
5. **Character Abilities**: The character has two main abilities that can be activated.
6. **Ability 1 Effect**: One ability gives up to 250 EP (Energy Points) and is unlimited as long as it's activated.
7. **Ability 2 Effect**: The other ability heals up to 500 EP, effectively curing all EP needs.
8. **Healing Mechanism**: The healing ability works in increments, such as healing in 5x5 bursts.
9. **Regeneration**: EP starts regenerating once the skill bar cools down.
10. **Activation Limitation**: The ability to activate the healing skill repeatedly is subject to the skill bar's cooldown.
11. **Comparison to Similar Items**: The character's healing ability is likened to infinite first aid kits, surpassing the effectiveness of similar 50-point healing items.
12. **Movement Speed Trade-off**: Activating the healing ability slightly reduces movement speed.
13. **Game Mode Effectiveness**:
* **Qualifying and Large Maps**: The character is highly effective in these modes.
* **4 vs 4 PvP Rooms**: The character's abilities are less useful due to the LP (Life Points) reset after each round.