Here is a concise summary of the provided transcript:
**Game Overview:**
* Game Name: "Don't Wake Up Granny"
* Objective: Collect different cookies without waking up "Granny" by pressing a button the required number of times based on a spinner's outcome.
**Gameplay Summary:**
* The game was played in rounds with multiple players (including "Dad", "Alice", and others).
* Each turn involved spinning a wheel, which determined the player's action (e.g., press a button once, twice, or three times, and either take or return a cookie).
* If "Granny" (a figurine with removable teeth) was disturbed (i.e., "woke up") due to incorrect button presses, the player had to return cookies or face penalties.
* The game was initially played with misunderstandings of the rules, leading to a restart.
* Ultimately, one player emerged victorious by collecting the required cookies without waking "Granny".
**Outcome:**
* A player (speaker) declares "I won" after successfully collecting cookies and pressing the button the correct number of times without waking "Granny", concluding the game with applause.
Here are the extracted key facts in short sentences, numbered for reference:
**Game Overview**
1. The game being played is called "Don't Wake Up Granny".
2. The game's objective is to collect all different types of cookies without waking up Granny.
**Game Components**
3. The game kit includes a Granny figure, cookies (pretzels, blue, yellow, red), and teeth for Granny.
4. A spinner (referred to as a "roulette" or "drum") is used to determine player actions.
5. A button on Granny's chair is a key gameplay element.
**Gameplay Mechanics**
6. Players spin the drum to determine their action: skip turn, take/take away a cookie, or press the button (1-3 times).
7. Pressing the button can result in waking up Granny, which has negative consequences.
8. If the spinner points to the purple sector, players must return all their cookies and press the button a specified number of times.
9. Some actions involve giving cookies to or taking them from Granny.
**Specific Game Actions**
10. Pressing the button once might allow a player to take a cookie.
11. Pressing the button twice can be required to take a specific cookie or give one to Granny.
12. In some cases, players must return a cookie to the tray and press the button.
**Game End Conditions**
13. The game ends when one player collects all different types of cookies.
14. If Granny wakes up, the player who woke her might lose or have to start over.