I Turned the Backrooms into a GAME in 1 WEEK... - Summary

Summary

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**Title:** Creating a Game Based on "The Back Rooms" Concept

**Overview:**

* The creator is developing a game based on "The Back Rooms," a hypothetical realm of 600 million square miles of eerie, endless spaces.
* The game uses procedural generation to create vast environments, as manually building such a large space is impractical.

**Game Progress:**

* Level 0: A minimalist, eerie environment with rare entity interactions (e.g., "Howlers").
* Level 1 (Habitable Zone): A creepy parking garage with hallways; players must find the exit while avoiding entities (e.g., Skin Stealers, Scratchers) that appear when lights flicker off.
* Level 2: A claustrophobic, infinitely generating tunnel with a pursuing entity (Light Head).
* Level "Fun": A procedurally generated party area with hallways and rooms, inhabited by "Party Goers" that chase the player if spotted.

**Next Steps:**

* Further level and entity development.
* Polish environments with the help of an environment artist.
* Game release announced in a future video; viewers are encouraged to subscribe for updates.

Facts

Here are the key facts extracted from the text, numbered and in short sentences:

**Game Development**

1. The game is based on "The Back Rooms", a concept with 600 million square miles of eerie environment.
2. The game was inspired by a video made by a 16-year-old in Blender.
3. The developer aimed to create a game to scare their friends.
4. The game uses procedural generation to create levels.
5. The game is being developed using the Unreal Engine.

**Gameplay and Levels**

6. Players can enter the Back Rooms by "no clipping" out of reality or through other accidental means.
7. The initial level is called "Level Zero".
8. Level Zero is considered a "safe" level with rare entity interactions.
9. To progress, players must find a room with a ladder to reach the next level.
10. Subsequent levels include:
* Level One: A creepy parking garage (also known as the "Habitable Zone").
* Level Two: A narrow, infinite tunnel with pipes.
* Level Fun: A party-themed level with hallways and smaller rooms.

**Entities and Challenges**

11. Entities in the game include:
* Howlers (Level Zero)
* Skin Stealers, Scratchers, Facelings, and Hounds (Level One)
* Light Head (Level Two)
* Partygoers (Level Fun)
12. Entities can be hostile, and players must avoid or evade them to progress.
13. Environmental challenges include flickering lights and claustrophobic spaces.

**Release and Updates**

14. The game has been greenlit on Steam.
15. The game is free to wishlist on Steam.
16. Future updates and the release date will be announced in upcoming videos.