Here is a concise summary of the provided text:
**Content Type:** Gaming Video (Script Game series)
**Host's Tone:** Emotional, Playful, and Encouraging
**Summary:**
* The host introduces a game from a popular series, "Script Game", with modified rules.
* The game involves multiple rounds with varying challenges:
1. **Red Light, Green Light** with a twist.
2. **Path Memorization**: Players must memorize a path to navigate.
3. **Candy Handling**: Players must carefully remove candies without breaking them.
* The game progresses through eliminations, narrowing down from an initial group to a final three contestants.
* The final challenge involves a card-flipping game, with **Ayşenur** emerging as the winner.
* The host concludes the video by thanking participants, sharing their Instagram handles, and inviting viewers to like the video and follow for more content.
Here are the extracted key facts, numbered and in short sentences:
**Gameplay Facts**
1. The game is based on a popular series called "Script Game".
2. The game has multiple rounds with varying challenges.
3. In one round, players must freeze in place when music stops.
4. In another round, players must navigate through a path without mistakes.
5. A round involves removing candies with shapes drawn on them without breaking them.
**Game Progression Facts**
6. Three people were eliminated in the first round, leaving 10 players.
7. In a subsequent round, exactly five people were lost, leaving 5 players.
8. The game progressed to a 13th game with only 5 players remaining.
9. The final round had 3 contestants: Guraba, Fiona, and Ayşenur.
10. The last challenge involved a card-flipping game to determine the winner.
**Winner and Conclusion Facts**
11. Ayşenur was the winner of the game.
12. The game concluded with a final video message thanking all participants.
13. The participants' Instagram handles were shared at the end of the video.
**Miscellaneous Facts**
14. The game was recorded in a video format with a visible timestamp.
15. The host/community manager is emotionally invested in the game's outcome.
16. The game's setting allows for audience interaction (e.g., subscribing, commenting).