Here is a concise summary of the Angry Video Game Nerd's review of Superman on Commodore 64:
**Game:** Superman (Commodore 64, circa 1999)
**Review Style:** Scathing critique by the Angry Video Game Nerd
**Key Complaints:**
* Extremely long load times (2 minutes 7 seconds)
* Poor controls, awkward joystick handling
* Frustrating gameplay: primarily flying through rings with a tight time limit
* Lack of variety: repetitive ring-flying and object-picking tasks
* No opportunity to fight villains or engage in traditional Superman gameplay
**Overall Assessment:** The Nerd considers the game to be "unspeakably, shockingly bad", "sickeningly loathsome", and not worthy of existence.
Here are the extracted key facts, each with a number and in short sentence form, excluding opinions:
1. The reviewed game is "Superman" on the Commodore 64.
2. The Commodore 64 was one of the best-selling home computers of the 1980s.
3. Games for the Commodore 64 came on floppy disks.
4. To load the game, users had to type "LOAD \* ,8,1" and then press Return.
5. The game takes 2 minutes and 7 seconds to load.
6. The controller used for the game can also accommodate Atari or Sega Genesis controllers.
7. The game has multiple level types, including:
* A 3D perspective (Level 1)
* A 2D shooter (Level 2, protecting a space shuttle from asteroids)
* A side scroller (Level 3)
8. The game features a code card for authentication, requiring players to match numbers.
9. The game has a time limit for completing levels.
10. The game does not allow players to die; instead, the game ends when the time limit is reached.
11. The "Superman" game on Commodore 64 was relatively new at the time of review, being from around 1999.
12. The game's objective initially appears to be flying through rings, with no clear instruction on further objectives.
13. The game has a practice mode, which also involves flying through rings.
14. Later levels involve picking up and throwing cars to avoid hitting people.