A gamer, "Chipped", is playing a horror game called "Toy of the Stinky". He starts in his room, where he finds a note from his parents, asking him to get clothes from the line outside. As he ventures out, he discovers a mysterious abandoned house with a trunk that he shouldn't have opened. Inside, he finds a creepy doll that becomes a central part of the game. As he tries to navigate through the house, strange things start to happen, and he realizes that he's not alone. The gamer becomes increasingly frightened and frustrated, eventually deciding to set fire to the house with gasoline. Throughout the game, he comments on the scares and challenges he faces, often breaking the fourth wall and addressing his audience directly.
Here are the key facts from the text:
1. The speaker is playing a horror game.
2. The game is called "The Toy of the Stinky."
3. The speaker wakes up in their room after a nap.
4. There is a storm outside.
5. The speaker's parents have left the house to go shopping.
6. The speaker is tasked with getting clothes off the line outside.
7. The speaker finds a note from their parents.
8. The speaker discovers a strange house in the countryside.
9. The speaker enters the abandoned house and finds a trunk.
10. The speaker opens the trunk and finds a doll.
11. The speaker takes the doll back to their house.
12. The speaker starts to feel scared and thinks someone is watching them.
13. The speaker hears a knock at the door.
14. The speaker thinks it's their parents, but it's not.
15. The speaker tries to find the doll, which has gone missing.
16. The speaker discovers that the power has been turned off.
17. The speaker goes to check the fuse box.
18. The speaker finds the doll on the floor.
19. The speaker tries to run away from the house.
20. The speaker hides under the bed.
21. The speaker realizes they left their keys behind.
22. The speaker tries to find a way to get their keys back.
23. The speaker decides to set fire to the house to get rid of the doll.
24. The speaker goes to get gasoline from a store.
25. The speaker tries to pour gasoline on the doll.
26. The speaker is scared and doesn't want to finish the game.