Er war nie weg | Theft Simulator - Summary

Summary

The provided transcript appears to be a walkthrough or playthrough of a video game, likely an open-world or stealth game. The player is guiding the character through various locations, including a house, a motel, and a bar, while completing objectives and interacting with non-playable characters (NPCs).

The player is trying to retrieve a stolen motorcycle and seeking revenge against the person responsible. Along the way, they must sneak past guards, break into secure areas, and collect items. The player also encounters a character who asks for their help in stealing rare records, which they agree to do.

Throughout the transcript, the player is providing commentary on their actions, expressing frustration, and occasionally interacting with NPCs. The tone is informal, with the player using colloquial language and humor.

The transcript ends with the player successfully completing their objectives and receiving payment for their services. The final section appears to be a conclusion, with the player thanking the game or the audience for the experience.

Facts

1. The text appears to be a transcript of a video game or a movie.
2. The scene is set in a house, which is referred to as the mayor's house.
3. The protagonist is on a mission to steal or retrieve something from the house.
4. The protagonist is guided by a tour guide who provides instructions and information about the house and its occupants.
5. The protagonist has to avoid security guards and other obstacles to achieve their goal.
6. The protagonist has a backpack that contains various items, including a gun.
7. The protagonist is able to pick locks and sneak past guards.
8. The protagonist visits a hotel room, specifically room number 2 at the Sunrise Motel.
9. The protagonist meets a character named Jack who helps them with their mission.
10. The protagonist has to wait until midnight to carry out their plan.
11. The protagonist has a motorcycle that has been stolen.
12. The protagonist visits a bar called the Sixty Sex bar.
13. The protagonist is able to disguise themselves and sneak into a restricted area.
14. The protagonist is looking for a record player and cassette recorder.
15. The protagonist is able to steal items from a store, including a hammer.
16. The protagonist meets a character who wants to invest in rare records.
17. The protagonist is able to find and steal the records.
18. The protagonist has to escape from the scene without being detected.
19. The protagonist is able to sell the stolen items for cash.
20. The protagonist is thanked for their services and receives payment.