The text appears to be a humorous and satirical script about open-world games. It begins by describing the chaos and destruction of a pandemic, but quickly shifts to a gamer's rant about the repetitive nature of open-world games. The script pokes fun at the common tropes of these games, such as collecting items, completing secondary missions, and the often-ridiculous NPC behaviors.
The script also features a mock "recipe" for creating an open-world game, which includes ingredients like a "main plot" that's "completely in the background" and "secondary missions" that are "steaks, card partner credits, and most importantly, everything."
Throughout the script, the gamer expresses frustration and boredom with the repetition and lack of substance in open-world games. However, towards the end, the tone shifts to a more nostalgic and appreciative one, celebrating the escapism and freedom that open-world games offer.
The script concludes with a message about the importance of video games as a means of escape and stress relief, and invites listeners to subscribe and share their love for gaming.
Here are the key facts extracted from the text:
1. The text is about open-world games.
2. The author has played games like The Witcher 3, Mad Max, and Assassin's Creed.
3. The author mentions that open-world games can be repetitive.
4. The author talks about the formula for making an open-world game, which includes a main plot, secondary missions, and a large map.
5. The author mentions Gordon Ramsay as a character who teaches how to make an open-world game.
6. The author talks about the problem of selective laziness in open-world games, where players may skip certain parts of the game.
7. The author mentions the console war and the evolution of video games.
8. The author believes that open-world games can be an escape from reality and provide a sense of freedom and empowerment.
9. The author mentions that open-world games have allowed players to experience things they may not be able to do in real life, such as saving the world or exploring new places.
10. The author ends the text by encouraging listeners to play the game and subscribe.