A group of children play a horror game inspired by a strange house, but after experiencing supernatural elements in their own lives, they decide to delete the game. They also attempt to lure and catch a mouse with cheese. The story ends with everyone feeling hungry.
1. A friend told the speaker about a strange house like in a game called Grenier.
2. The speaker and their friend explore the house to find a way out by searching for keys.
3. They encounter challenges and clues, including finding two kittens and a musical instrument.
4. The speaker eventually deletes the game from their phone to avoid being lured into it.
5. The text includes conversations and descriptions of various activities, including playing with toys, eating muffins, and going for a walk.