Rudra - Season 1 - Full Episode 10 - Summary

Summary

Rudra's friends, Zim and Zoom, are banned from playing with Rudra and others due to their age and size. A stranger named Sapola appears and tricks them into leaving with him to go to Happy Valley, a supposed paradise for animals. However, Sapola is revealed to be working with the villainous Shakaal, who plans to capture Rudra and use him to get to his grandfather. Rudra and his friends search for Zim and Zoom, but they are met with obstacles, including Shakaal's hypnotic powers and creatures. Rudra must use his magic and focus to save his friends and defeat Shakaal. In the end, Zim and Zoom apologize for being misled by Sapola, and the group decides to return home and play together, but Rangeela remains in a "left-right" mode due to Shakaal's spell, requiring treatment from Rudra's grandfather.

Facts

Here are the key facts extracted from the text:

1. Rudra and his friends are playing a game, and Zim and Zoom want to join in.
2. Rudra creates a separate court for Zim and Zoom to play safely.
3. Sapola arrives and invites Zim and Zoom to join him in Happy Valley.
4. Zim and Zoom initially decline but later decide to join Sapola.
5. Sapola tricks Zim and Zoom and brings them to a different location.
6. Rudra and his friends search for Zim and Zoom but cannot find them.
7. Sapola works for Shakaal, who is a magician and an illusionist.
8. Shakaal has a plan to capture Rudra and his friends.
9. Rangeela gets hypnotized by Shakaal's magic.
10. Rudra tries to save Rangeela and his friends from Shakaal's trap.
11. Zim and Zoom are trapped and refuse to come out, thinking it's a trick.
12. Rudra uses his magic to defend himself against Shakaal's creatures.
13. The tree that Rudra was hiding behind disappears.
14. Rudra and his friends apologize for being influenced by Sapola.
15. Zim and Zoom promise not to do anything like that in the future.
16. Rangeela is still in "left-right mode" and needs to be treated by his grandpa.