The provided text appears to be a transcription of a Let's Play video game commentary. The player is playing a Japanese horror game, possibly on the Nintendo Switch, and is experiencing frustration and confusion with the game's mechanics and storyline.
Throughout the commentary, the player expresses their thoughts and reactions to the game, often using colloquial expressions and humor. They mention their character's actions, interactions with the environment, and encounters with enemies.
The player also discusses their personal life, mentions specific locations and people, and uses slang and profanity. At times, they seem to be addressing their audience directly, asking for their opinions or advice on how to progress through the game.
Overall, the commentary is informal and conversational, reflecting the player's emotions and reactions to the game as they play through it.
Here are the key facts extracted from the text:
1. The speaker is playing a video game.
2. The game is a Japanese horror game.
3. The speaker is recording their gameplay and commentary.
4. The game is available on the Nintendo Switch.
5. The speaker's house is a yellow, three-story apartment in Tepito.
6. The speaker is 140 cm tall.
7. The speaker has a brother.
8. The game has a multiplayer mode.
9. The speaker is trying to complete the game's third level.
10. The speaker has died multiple times in the game.
11. The speaker is using a tutorial to help them complete the level.
12. The speaker is trying to avoid enemies in the game.
13. The speaker has to make a jump to progress in the game.
14. The speaker is commenting on the game's graphics and sound effects.
15. The game has a cinematic feel to it.
16. The speaker has to interact with objects in the game to progress.
17. The speaker is using a "manjol" to teleport in the game.
18. The speaker has to wait for a dog to move before progressing.
19. The speaker is trying to avoid a "crybaby" enemy in the game.
20. The speaker has to make it to a streetlight to progress in the game.
21. The speaker has to jump from a certain point to progress in the game.
22. The speaker is commenting on the game's difficulty and poor design.
23. The speaker is using social media platforms to share their gameplay.
24. The speaker is participating in an imaginary raffle.
25. The speaker is watching the game's credits.