The Game Theory host discusses Five Nights at Freddy's 4 (FNAF 4), speculating that the main character is the victim of the "Bite of '87." However, based on scientific knowledge about frontal lobe injuries, the host argues that the game's premise is impossible. The victim would not have the capacity to fear or care about the animatronics, nor would they be able to concentrate or have nightmares due to the damage to their brain. The host concludes that Scott Cawthon, the game's creator, did not do enough research on the topic, making the game's storyline scientifically implausible.
Here are the key facts extracted from the text:
1. The speaker is discussing the video game "Five Nights at Freddy's 4" (FNAF 4).
2. The game was initially expected to be released on October 31st, but was later released in August.
3. The speaker claims that the game's creator, Scott Cawthon, missed a significant detail in the game's design.
4. The game's protagonist is believed to be the victim of the "Bite of '87".
5. The game's story is presented as a nightmare or hallucination experienced by the protagonist.
6. The speaker argues that the game's plot is scientifically impossible due to the effects of a frontal lobe injury on the brain.
7. Frontal lobe injuries can cause motor skill impairment, nervous system issues, and psychological effects such as a reduced fear response.
8. Patients without a frontal lobe have difficulty processing fear stimuli and have a reduced sense of inhibition.
9. The speaker cites the case of Phineas Gage, who had an iron rod shot through his head, destroying his left frontal lobe, and subsequently had a reduced sense of fear and inhibition.
10. Frontal lobe injuries can also affect concentration and attention span, making it difficult for patients to focus on tasks for extended periods.
11. The game's depiction of the protagonist's nightmares or hallucinations is also scientifically impossible, as patients without a frontal lobe do not experience nightmares in the same way.
12. Studies have shown that patients without a frontal lobe can dream about pleasant scenarios, but not about frightening or threatening situations.
13. The speaker concludes that the game's plot is impossible due to the scientific effects of a frontal lobe injury on the brain.