MICHAEL JACKSON MANIFIESTATE - Summary

Summary

The speaker is setting up for a night of terror, playing a game that involves trying to contact ghosts. They mention a previous experience with a game that involved a Ouija board and a ghost named Patricia Clark. The speaker is now trying to contact the ghost of Michael Jackson, who is said to only communicate with people who are alone. They call out to Michael Jackson and ask him to make his presence known.

Facts

Here are the key facts extracted from the text:

1. The text appears to be a transcript of a video or audio recording.
2. The recording is of a person playing a game or interacting with a ghost or supernatural entity.
3. The person mentions using a Ouija board to communicate with the ghost.
4. The ghost is referred to as "Patricia Clark" and later as "Ruth Miller" and "Michael Jackson".
5. The person asks the ghost to give them a sign or communicate with them in some way.
6. The person mentions using a motion sensor to detect the ghost's presence.
7. The person says that the ghost only communicates with people who are alone.
8. The person calls out to the ghost by name, saying "Michael Jackson, you are there?".
9. The person claims to have heard a response from the ghost.
10. The recording includes sound effects and music.
11. The person mentions a game or series that they are playing, but the details are unclear.
12. The person asks viewers to comment on the video and provide their own experiences with ghosts or supernatural entities.
13. The person mentions using a "creator code" and asks viewers to follow them on social media.
14. The recording includes some unclear or distorted audio, with the person saying "I don't see it well" and "it's not going to kill us".
15. The person mentions a "stalker" and a "milestone" in the context of the game or series they are playing.
16. The person says that they don't want to die and wants to live.
17. The person mentions a "movie" or a scripted scenario, and asks if the events that occurred were real or part of the game.
18. The person claims to have communicated with the ghost and asks the ghost to persist in communicating with them.