Game Critics - Summary

Summary

The speaker discusses their opinions on video game critics, specifically those from gaming outlets like IGN. They criticize the lack of consistency and personal touch in reviews, often feeling like they're reading a generic template. The speaker emphasizes the importance of building a relationship between the critic and the viewer, and that a critic's power lies in their consistent voice.

They also mention that critics often have relationships with game developers, which can influence their reviews, and that advertising revenue can also impact the type of content they produce. The speaker believes that many critics are too afraid to give negative reviews, and that the pressure to be the first to review a game can lead to weak, first-impression reviews.

The speaker also shares their own approach to reviewing games, stating that they value atmosphere, variety, and replayability, and that they're not afraid to give low scores if a game doesn't meet their standards. They conclude by emphasizing the importance of honest and subjective reviews that build a case for their opinion, even if it goes against the majority.

Facts

Here are the key facts extracted from the text:

1. The speaker mentions that YouTube comments are often cited as a source of intellectual gaming critiques.
2. There are multiple writers working on gaming websites, which can lead to decentralized opinions.
3. IGN has featured over 37 different reviewers in a single year.
4. The speaker thinks that building an understanding between the critic and the viewer is important.
5. Armand White is a critic who often has contrarian opinions.
6. The speaker believes that critics should acknowledge their shortcomings.
7. The speaker has no patience for RPGs and turn-based combat.
8. The speaker thinks that a critic's power lies in the consistency of their voice.
9. Gaming outlets and YouTubers often have relationships with game developers.
10. Some websites are funded by advertising from game developers.
11. Mainstream critics are often restricted to playing only the latest releases.
12. The speaker thinks that the best reviews are subjective but should be based on honest statements.
13. GameSpot gave the new Crash remaster a 6 out of 10.
14. The speaker thinks that their opinion is more valid than some critics because they actually complete the game.
15. Reggie discovered that jumps requiring pinpoint precision do not work in 3D space while developing Mario 64.
16. The speaker values atmosphere, variety, and replayability in a game.
17. The speaker thinks that music, levels, and downtime can affect how fun a game is.
18. The speaker sees a lot of reviews where the language doesn't align with the final verdict.