I Tried Playing Would You Rather With Strangers ...but it Made Me Scared of the World - Summary

Summary

The writer played a video game called "Pick a Side" where players answer life's hardest questions and fight for their opinions. The writer's goal was to find like-minded people but was instead shocked and scared by the answers of other players. Throughout the game, the writer answered questions such as choosing between getting two donuts or ending world hunger, eating a hamburger or a hot dog, and having a few great friends in real life or many great friends online.

The writer was often in the minority and was "killed" for their opinions. They were disappointed by the selfish and shallow choices made by other players, including choosing robux over saving the world from hunger and preferring to have a beautiful but potentially unhealthy child over an unattractive one.

Despite the writer's initial disappointment, they were heartened to see some players make selfless choices, such as saving a kitten over being beautiful. The writer concluded that the game was a "hot mess" and that they were scared for society and the world based on the answers given by other players.

Facts

Here are the key facts extracted from the text:

1. The text is a transcript of a person playing a video game called "Pick a Side" where players answer questions and debate with others.
2. The game allows players to choose between two options and engage in discussions with others who have chosen differently.
3. The player discusses various topics, including social issues, personal preferences, and moral dilemmas.
4. The player expresses disappointment and frustration with the choices made by other players, often citing their own moral compass as a reference point.
5. The player occasionally breaks the fourth wall, addressing their audience and encouraging them to engage with the content.
6. The game includes features such as a "sword" and a "rolling pin" that players can use to "murder" each other in debates.
7. The player creates their own custom questions and sides for the game.
8. The player asks their audience to subscribe to their channel and engages with them through comments and likes.
9. The game appears to have a ranking system, with players earning rewards such as "robux" for participating in debates.
10. The player concludes the video by reflecting on the experience and encouraging their audience to think critically about the topics discussed.

Please note that some of these "facts" may be subjective or open to interpretation, as they are based on the player's opinions and perspectives expressed during the game.